How does saving work in complex games using Unity?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • BinaryPack

    The fastest and most memory efficient binary serialization library for .NET Standard 2.1, powered by dynamic IL generation

  • There's lots of alternatives. https://capnproto.org/ https://github.com/Sergio0694/BinaryPack Apache Avro among others.

  • Protobuf

    Protocol Buffers - Google's data interchange format

  • Yes it does. You can see the list of supported languages at https://developers.google.com/protocol-buffers.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Cap'n Proto

    Cap'n Proto serialization/RPC system - core tools and C++ library

  • There's lots of alternatives. https://capnproto.org/ https://github.com/Sergio0694/BinaryPack Apache Avro among others.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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