BezierInfo-2
WHATWG HTML Standard
BezierInfo-2 | WHATWG HTML Standard | |
---|---|---|
20 | 137 | |
2,266 | 7,710 | |
- | 1.2% | |
5.0 | 9.4 | |
2 months ago | 4 days ago | |
HTML | HTML | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BezierInfo-2
- Flattening Bézier Curves and Arcs
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Solution needed
For the bezier you need 4 control points via a click, then evaluate using lerps (or basis functions). Start here https://pomax.github.io/bezierinfo/
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Hexagonal Grids
> How to pack geometric shapes inside other shapes https://erich-friedman.github.io/packing/
Packing / bin-packing is very serious stuff: savings made there directly translate to less waste / reduced costs (for example when cutting shapes into sheets of metal in big factories).
> * Amazing reference on bezier curves https://pomax.github.io/bezierinfo/
And some beautiful graphs in there, notably those under section 26 "Curvature of a curve". Screenshot'ed for my own collection of good looking stuff!
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Visualization of Common Algorithms
https://pomax.github.io/bezierinfo/#explanation
A visual overview of commonly used creative coding related techniques and algorithms.
- A Primer on Bézier Curves
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Text Rendering Hates You
I wrote an openGL font renderer once, it was a lot of fun. Bezier curves are such an elegant technique. The difference between what I wrote and what you'd use in a proper environment is pretty big, but I recommend it sometime.
Fonts are pretty much just third or fourth degree beziers, iirc (i may have my terminology wrong). Try it out sometime, I did mine using tessellation shaders.
Btw, you'll never find a better guide on beziers than here:
https://pomax.github.io/bezierinfo/
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How to get the smoothness of a cubic Bezier curve in Apache Commons math3.
Alternatively you can use the equation of a cubic Bézier curve to do the computations yourself. This website offers great explanations and examples of the math behind Bézier curves: https://pomax.github.io/bezierinfo/
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[Media] I'm making a new open source font editor with gtk-rs. I just managed to make non-linear curves with my Bézier path tool for the first time!
Btw, for Bezier math this is a great resource: https://pomax.github.io/bezierinfo/
- Transforming a parametric equation into explicit equation
- Linii bezier cu coliziune
WHATWG HTML Standard
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Here are the 10 projects I am contributing to over the next 6 months. Share yours
WHAT-WG HTML
- Add Writingsuggestions="" Attribute
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Streaming HTML out of order without JavaScript
There's a long-standing WHATWG feature request open for it here: https://github.com/whatwg/html/issues/2791
And several userland custom element implementation, like https://www.npmjs.com/package//html-include-element
One of the cool things that you can do with client-side includes and shadow DOM is render the included HTML into a shadow root that has s, so that the child content of the include element is slotted into a shell implemented by the included HTML.
This lets you do things like have the main page be the pre-page content and the included HTML be a heavily cached site-wide shell, and then another per-user include with personalized HTML - all cached appropriately.
- An HTML Switch Control
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YouTube video embedding harm reduction
The `allow` attribute on iframes is a relatively recent API addition from 2017
https://github.com/whatwg/html/pull/3287
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Htmz – a low power tool for HTML
I think there's a pretty strong argument at this point for this kind of replacing DOM with a response behavior being part of the platform.
I think the first step would be an element that lets you load external content into the page declaratively. There's a spec issue open for this: https://github.com/whatwg/html/issues/2791
And my custom element implementation of the idea: https://www.npmjs.com/package/html-include-element
Then HTML could support these elements being targets of links.
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The Ladybird Browser Project
> Consider https://www.ietf.org/rfc/rfc1866.txt vs https://html.spec.whatwg.org/multipage/
I thought, oh, that's not so bad. Then I realized what I was looking at was a 10 page index.
- HTML Living Standard
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Is Htmx Just Another JavaScript Framework?
I'd love to see something like HTMX get standardized, but I'm extremely pessimistic for HTMX's prospects for standardization in HTML.
In talking to a few standards folks about it, they've all said, "oh, yeah, you want declarative AJAX; people have tried and failed to get that standardized for years." Even just trying to get
to target a section of the page that isn't an has been argued about and hashed out for years.<p>Why is that? Well, for example, here's the form you have to fill out to start standardizing a front-end feature. <a href="https://github.com/whatwg/html/issues/new?assignees=&labels=addition%2Fproposal%2Cneeds+implementer+interest&projects=&template=1-new-feature.yml">https://github.com/whatwg/html/issues/new?assignees=&labels=...</a><p>It asks three main questions:<p>* What problem are you trying to solve? -
New in Chrome 120 back button detection
The issue with a single global event handler is discussed here: https://github.com/WICG/close-watcher#a-single-event
If you use popover="", you get the kind of functionality you're discussing for free. For
, the discussion is in progress and reaching a conclusion: https://github.com/whatwg/html/issues/9373
What are some alternatives?
BezierCurveTool2.0
caniuse - Raw browser/feature support data from caniuse.com
CAM6 - Cellular Automata Machine (CAM6) Simulator
WebKit - Home of the WebKit project, the browser engine used by Safari, Mail, App Store and many other applications on macOS, iOS and Linux.
bezmouse - Simulate human mouse movements with xdotool
standards-positions
spiral_cube - How to convert between spiral and cube hexagonal coordinate systems
Retroactive - Retroactive only receives limited support. Run Aperture, iPhoto, and iTunes on macOS Sonoma, macOS Ventura, macOS Monterey, macOS Big Sur, and macOS Catalina. Xcode 11.7 on macOS Mojave. Final Cut Pro 7, Logic Pro 9, and iWork ’09 on macOS Mojave or macOS High Sierra.
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.
browser
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
exploits