Beyond-All-Reason
www.beyondallreason.info (by beyond-all-reason)
openage
Free (as in freedom) open source clone of the Age of Empires II engine :rocket: (by SFTtech)
Beyond-All-Reason | openage | |
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22 | 56 | |
1,482 | 12,390 | |
3.2% | 0.4% | |
10.0 | 9.6 | |
1 day ago | 6 days ago | |
Lua | Python | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Beyond-All-Reason
Posts with mentions or reviews of Beyond-All-Reason.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-13.
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Beyond All Reason – Development
Just discovered this amazing work inspired by old classics such as Total Annihilation.
tl;dr: Open source modern 3D RTS. Source appears to be located at [1].
[1] - https://github.com/beyond-all-reason/Beyond-All-Reason
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How to build the game from source?
If you want to tinker with the core game itself, just follow the steps in the readme of https://github.com/beyond-all-reason/Beyond-All-Reason, it won't get more detailed then that.
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Ad, an open source historical RTS in development for 22 years
https://github.com/beyond-all-reason/Beyond-All-Reason/blob/...
Another Total Anhilation clone is open source: ZeroK
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Game Statistics
If you're tech savy you could probably extend this lua script with a button to write the collected data into a file. It would be a neat feature, in my opinion. The people on discord are very helpful if you want to get into lua widget development.
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Is creating a modding framework in the roadmao of BAR?
Not exactly, source code is, art is not exactly and doesn't permit derived work without explicit permission: https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/LICENSE.md so you can't just release BAR as is with small amount of changes and call it your own game.
- Total Annihilation Inspired RTS We've been waiting for?
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Where to find BAR music?
https://github.com/beyond-all-reason/Beyond-All-Reason/tree/master/music/original also right here :)
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Beyond 10k units, units just stop rendering
looks related to this: https://github.com/beyond-all-reason/Beyond-All-Reason/issues/1323
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Beyond All Reason (free / open source RTS) footage on Fedora + Steam Deck
Github
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Beyond All Reason | Massive GFX Update | Q4 2022
The licensing raises an interesting question into whether it's fair or confusing to advertise this as an open source game. The game logic code is open source (Under a vague GPL license, needs to be GPLv2 compatible due to engine license) but most of the other assets are under a "CC-BY-NC-ND 4.0" license hence not open source themselves.
openage
Posts with mentions or reviews of openage.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-10.
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Lessons from Open-Source Game Projects
[openage]https://github.com/SFTtech/openage) - Age of Empires II clone. Python, C++
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How to get started with modding
Perhaps you can contribute to this project: https://github.com/SFTtech/openage
- Openage v0.5.0
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Remaking AoE2
It is currently being done and published here: https://github.com/SFTtech/openage/
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TheViper: "At this point, content is enough. Screw more content, let's make the game 100% playable."
That's most likely not happening, but there is an opensource AoE2 engine that is in development https://github.com/SFTtech/openage
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Ad, an open source historical RTS in development for 22 years
The openage is as well a fantastic project https://github.com/SFTtech/openage
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Openage Development 2023: April
Hey, there are a bunch of build instructions listed here in the Github repo. Dependencies for Fedora should also be linked there. If you want to see the latest stuff (i.e. the things we're talking about in the post above), you should pull from the branch in this PR: https://github.com/SFTtech/openage/pull/1505
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Need an answer
For example Openage (OSS re-implementations of Age of Empires): https://github.com/SFTtech/openage/blob/master/doc/media_convert.md
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Openage Development 2023: March
With this feature done (or rather awaiting merging in PR #1501), the engine is now able to spawn a game entity with the gaben graphic on mouse click:
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Looking for a ways to create an AI simulation
I have tried building opensource aoe2 implementations like freeaoe, openage, but with not much success.