Best-README-Template
PhysicsExamples2D
Best-README-Template | PhysicsExamples2D | |
---|---|---|
21 | 286 | |
13,088 | 494 | |
- | 0.4% | |
2.7 | 5.3 | |
30 days ago | 5 months ago | |
C# | ||
MIT License | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Best-README-Template
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wf.nvim: a new which-key plugin for Neovim.
othneildrew/Best-README-Template is the basis for this creation.
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Is that how C++ Github portfolio should look for junior position?
I use this template to help get a jumpstart.
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Bokeverse - The decentralised 2D Open World RPG
Best-README-Template
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NEED ADVISE! User Documentation for a software add-on
A README.md template: https://github.com/othneildrew/Best-README-Template
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Markdown overview
Every repository should contain a Readme file with (at least) a project description and instructions on how to set up the project, run it, run the tests, and which technologies are used. Here is the link to the template example.
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How much do i really need to plan out my applications before i start developing?
I use a RDD approach - README Driven Development. (I think some would call this Documentation Driven Development [https://gist.github.com/zsup/9434452], but its way more simplified, in order to get started quicker.) I like to use a good template so I can track my progress. As more features are added, the template gets more filled in. And tbh, i get a bit more driven when i see more and more of the template filled in with screenshots, logos, guides, etc. A good template for me is https://github.com/othneildrew/Best-README-Template.
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Hacktobefest 2022: My Repo
See the open issues for a full list of proposed features (and known issues).
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Does anyone also know of a good template that follows some sort of technical writing principles on a Github README file?
othneildrew has a robust readme template, and DomPizzie has a simple one.
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Your Resume Is Not Important
Here’s a great template to get started!
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stinky monkey
[contributors-url]: https://github.com/othneildrew/Best-README-Template/graphs/contributors
PhysicsExamples2D
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Voronoi, Manhattan, random
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine.
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A Beginner's Guide to Creating Augmented Reality (AR)
Install Unity Hub from Unity's official website.
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My thought on different engines
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms.
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Top 10 Mobile App Development Tools: Building Apps Made Easy
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms.
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Using 3D to make Cut Scenes for your Visual Novels
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files.
- A Proposal for an asynchronous Rust GUI framework
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Visibility in game development as a 3D Artist?
The next step I need help with is finding the right platform to market myself on. I’ve already been recommended Unity and Yahaha. Any guidance related to these will be appreciated, and if you have experience or recommendations for similar platforms, I'd love to hear your thoughts.
- Do you guys think this programmer is right about dotnet?
- Hi Flutter Devs, I am struggling to make a background for my app that is extremely high fidelity lava lamp bubbles - 3d, viscous, blobby, neon glow-y, lava lamp bubbles.
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I am looking to learn java for android studio for 2d and 3d game development any good tutorials for complete beginners?
Also, if you really want to make a game, you could try learning C# (it's very similar to Java) and use https://unity.com/ (Unity 3D is free if you have less than $100K of revenue/funding within the past 12 months).
What are some alternatives?
readme.so - An online drag-and-drop editor to easily build READMEs
svelte-capacitor - Build hybrid mobile apps using Svelte and CapacitorJS with live reloading on Android and iOS!
C4-PlantUML - C4-PlantUML combines the benefits of PlantUML and the C4 model for providing a simple way of describing and communicate software architectures
Godot - Godot Engine – Multi-platform 2D and 3D game engine
nodetskeleton - A NodeJs Skeleton based in Clean Architecture to use TypeScript with ExpressJS, KoaJS or any other web server framework. Please give star to project to show respect to author and effort. 🤗
VelcroPhysics - High performance 2D collision detection system with realistic physics responses.
awesome-readme-template - An awesome README template for your projects!
MonoGame - One framework for creating powerful cross-platform games.
readme-template - A Readme Template For Tomorrow's Opensource
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
art-of-readme - :love_letter: Things I've learned about writing good READMEs.
twinejs - Twine, a tool for telling interactive, nonlinear stories