Bandai-Namco-Research-Motiondataset
This repository provides motion datasets collected by Bandai Namco Research Inc (by BandaiNamcoResearchInc)
mixamo_converter
Blender addon for converting mixamo animations to Unreal 4 rootmotion (by enziop)
Bandai-Namco-Research-Motiondataset | mixamo_converter | |
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5 | 7 | |
3,014 | 627 | |
1.0% | - | |
3.1 | 0.0 | |
11 months ago | 3 months ago | |
Python | Python | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Bandai-Namco-Research-Motiondataset
Posts with mentions or reviews of Bandai-Namco-Research-Motiondataset.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-23.
- Simple Questions and General Discussion Thread
- Are there any generic Character Animation Libraries?
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Where I can get free animations packs?
There is a huge library if you are using it for motion research available out there -- but, this is likely a very small group. It's for Blender, but there's a lot of help to convert Blender animations to Unreal; https://github.com/BandaiNamcoResearchInc/Bandai-Namco-Research-Motiondataset
- Open-Source motion datasets collected by Bandai Namco Research
- A Japanese game development company made a vast amount of 3D animation data available for free
mixamo_converter
Posts with mentions or reviews of mixamo_converter.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-23.
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hey everyone here's the monkey animations for the remake
In case you turn it on, and the animations become weird, there might be some troubles with the rootbone for the skeleton (some Mixamo animations are actually missing a rootbone) There's a great adon on blender for this: https://github.com/enziop/mixamo_converter
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Where I can get free animations packs?
There is Mixamo via Adobe as a source of quite a few animations. A free tool is available to specifically tweak those animations to work with UE called enigmatically; Mixamo Converter; https://github.com/enziop/mixamo_converter/
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How do I get mixamo animations characters which I’ve retargeted to another mixamo character within unreal to not have deformed wrists?
I'm a NooB, but I used Mixamo Converter. https://github.com/enziop/mixamo_converter
- I made a free addon to make an animation in place easily rather than using the graph editor every time.
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( Help needed ) URGENTLY!
Your problem is that even though you properly retargeted your animations, your target skeleton, aka the mixamo skeleton you are using, has its own bone names which differ from the standard unreal rig bone names. Your options are: - go into the animation BP retargeted on the mixamo rig and set the proper names wherever needed... which I highly discourage you to do because A) it's a lengthy tedious process, B) I'm assuming you are probably unexperienced with advanced scripting in the animation, and C) as explained in the next bullet point there's a one-button solution for this - download the latest version of Blender and this plugin https://github.com/enziop/mixamo_converter It'll literally take your character fbx/obj file and convert all the bone names (be sure to tick the option box for that) with the ones used by the unreal rig. At that point you can re-import that and retarget the default ALS to it and it'll work since it's the name bone names. Also it'll properly set up the skeleton for root motion, which Mixamo rigs aren't by default, meaning animations will actually look right. Also if you need further information this is the first result I got on youtube regarding step by step tutorials on how to use it https://www.youtube.com/watch?v=nDLVw535R8Q
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Animation Pipeline for 3rd Person Action RPG?
I use this blender plugin to make mixamo assets ue4 ready https://github.com/enziop/mixamo_converter what it does is, it sets up multiple animations and models at once for root motion, a process which otherwise would need to be done by hand and would take quite some time when you have lots of them once an asset has been set for root motion you can enable root motion on that asset when you import it in engine by ticking a box on the left panel of the asset window when you open it after importing it. Blended animations like a movement cycle will stay in place, while in montages the movement present in the animation will override the character movement, making the end result look more natural.
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Trouble importing mixamo animations
Mixamo does not provide root motion support by default, likely there is a one button plugin for blender that can make all files you download from mixamo Unreal-ready automagically https://github.com/enziop/mixamo_converter If you struggle to understand how it works look up mixamo blender converter on youtube