BackportCpp VS stdgpu

Compare BackportCpp vs stdgpu and see what are their differences.

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BackportCpp stdgpu
1 -
66 1,085
- -
0.0 7.1
over 2 years ago 22 days ago
C++ C++
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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BackportCpp

Posts with mentions or reviews of BackportCpp. We have used some of these posts to build our list of alternatives and similar projects.
  • A small suggestion for cppreference great documentation!
    1 project | /r/cpp | 15 Aug 2022
    Interesting idea but for which standard? For me, if you stay with saggy C++11, C++14 99% of compilers support 99% of the norm, no ? You may think of something adapting autotools doing at starting checkup if each function is available and generate a report file. Else you can try https://github.com/bitwizeshift/BackportCpp

stdgpu

Posts with mentions or reviews of stdgpu. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning stdgpu yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing BackportCpp and stdgpu you can also consider the following projects:

HFSM2 - High-Performance Hierarchical Finite State Machine Framework

ArrayFire - ArrayFire: a general purpose GPU library.

span-lite - span lite - A C++20-like span for C++98, C++11 and later in a single-file header-only library

libcudacxx - [ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl

variant - C++17 `std::variant` for C++11/14/17

alpaka - The project alpaka has moved to https://github.com/alpaka-group/alpaka

recursive-variant - Recursive Variant: A simple library for Recursive Variant Types

moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11

result - A lightweight C++11-compatible error-handling mechanism

Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System