BackportCpp
stdgpu
BackportCpp | stdgpu | |
---|---|---|
1 | - | |
66 | 1,085 | |
- | - | |
0.0 | 7.1 | |
over 2 years ago | 22 days ago | |
C++ | C++ | |
MIT License | Apache License 2.0 |
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BackportCpp
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A small suggestion for cppreference great documentation!
Interesting idea but for which standard? For me, if you stay with saggy C++11, C++14 99% of compilers support 99% of the norm, no ? You may think of something adapting autotools doing at starting checkup if each function is available and generate a report file. Else you can try https://github.com/bitwizeshift/BackportCpp
stdgpu
We haven't tracked posts mentioning stdgpu yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
HFSM2 - High-Performance Hierarchical Finite State Machine Framework
ArrayFire - ArrayFire: a general purpose GPU library.
span-lite - span lite - A C++20-like span for C++98, C++11 and later in a single-file header-only library
libcudacxx - [ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl
variant - C++17 `std::variant` for C++11/14/17
alpaka - The project alpaka has moved to https://github.com/alpaka-group/alpaka
recursive-variant - Recursive Variant: A simple library for Recursive Variant Types
moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
result - A lightweight C++11-compatible error-handling mechanism
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System