BackportCpp VS recursive-variant

Compare BackportCpp vs recursive-variant and see what are their differences.

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BackportCpp recursive-variant
1 4
66 77
- -
0.0 0.0
over 2 years ago over 2 years ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BackportCpp

Posts with mentions or reviews of BackportCpp. We have used some of these posts to build our list of alternatives and similar projects.
  • A small suggestion for cppreference great documentation!
    1 project | /r/cpp | 15 Aug 2022
    Interesting idea but for which standard? For me, if you stay with saggy C++11, C++14 99% of compilers support 99% of the norm, no ? You may think of something adapting autotools doing at starting checkup if each function is available and generate a report file. Else you can try https://github.com/bitwizeshift/BackportCpp

recursive-variant

Posts with mentions or reviews of recursive-variant. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-08.

What are some alternatives?

When comparing BackportCpp and recursive-variant you can also consider the following projects:

HFSM2 - High-Performance Hierarchical Finite State Machine Framework

qc-hash - Extremely fast unordered map and set library for C++20

span-lite - span lite - A C++20-like span for C++98, C++11 and later in a single-file header-only library

variant - C++17 `std::variant` for C++11/14/17

chessCAMO - chessCAMO is a newly proposed chess engine with a built-in variant that stands for Calculations Always Make Opportunities and was inspired by the very popular chess variant Crazyhouse. The "CAMO" portion comes from the idea that in this variant a player can sacrifice making a move to replace one of their pieces from the "piece reservoir".

result - A lightweight C++11-compatible error-handling mechanism

cmake-init - The missing CMake project initializer

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

filesystem - An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.

scope_guard - A modern C++ scope guard that is easy to use but hard to misuse.

variate - Deduce the template parameter of a variant based on every return path