BMeshUnity
easings.net
BMeshUnity | easings.net | |
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2 | 111 | |
324 | 7,663 | |
- | - | |
3.6 | 4.2 | |
5 months ago | 2 months ago | |
C# | CSS | |
MIT License | GNU General Public License v3.0 only |
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BMeshUnity
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Sharing Saturday #408
Side bit: I couldn't implement extrude with the half-mesh data structure, so I axed it and instead ported https://github.com/eliemichel/BMeshUnity which itself is a port of Blender's data structures. The first thing I implemented? Extrude. Then I reimplemented subdivide edge and flip, and implemented moving/scaling vertices or faces. I spent most of yesterday implementing make edge split face and it seems to work.
- Looking for an API/library similar to Blender's BMesh
easings.net
- Easings
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2024 Cheat Sheet Collection
Easings: When working with animations and transitions, Easings provides a comprehensive cheat sheet for various easing functions, allowing developers to visualize and choose the perfect timing curve for their projects.
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My favourite animation trick: exponential smoothing
Something like this: https://easings.net/#easeOutExpo
- Show HN: Tweening web visualisation, in Rust – (WASM)
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Show HN: Improve cognitive focus in 1 minute
Very timely and helpful, thank you!
A suggestion: the pulse animation would look much better with ease-in / ease-out animation curves instead of the harsh linear curve it's currently using. EaseInOutSine from this cheat sheet would do fine: https://easings.net/
- Easing Functions Cheat Sheet
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How to learn to create non linear function for my game
One I like to reference is this easing functions cheatsheet. Its aimed at programming animations, but a lot of the principles apply to your needs.
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Easings for keyframes
I feel like BB should definitely have easings (specifically the ones on easings.net) for keyframes. Any thoughts?
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Interactive tutorial building polished UI in JavaScript
> I wasn’t sure what type of math function would work for this
Usually people use "easing functions", which are convenient since they typically have a range and image both in [0.0 .. 1.0] [1] (although sometimes the range is slightly above 1 or below 0 to produce some "effect"). CSS has a cubic-bezier function [2] that can be used to replicate pretty closely all sorts of easing functions.
Functions that look like an "S" when plotted are called "sigmoids", a popular one used in graphics applications is called "Smoothstep" [3].
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1: https://easings.net
2: https://developer.mozilla.org/en-US/docs/Web/CSS/easing-func...
3: https://en.wikipedia.org/wiki/Smoothstep
What are some alternatives?
airpaint - ASCII Art Editor
humane-js - A simple, modern, browser notification system
cs-tween - Easing functions in C#. And coroutines for using them with Unity.
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Most.js - Ultra-high performance reactive programming
Compass - Compass is no longer actively maintained. Compass is a Stylesheet Authoring Environment that makes your website design simpler to implement and easier to maintain.
ParrelSync - (Unity3D) Test multiplayer without building
flux - A fast, lightweight tweening library for Lua
odometer
animated-tailwindcss - A configuration to use Animate.css with Tailwind CSS.
css-loaders - A collection of loading spinners animated with CSS
SpinKit - A collection of loading indicators animated with CSS