Avatars-3.0-Manager
A tool for managing playable layers and parameters for Avatars 3.0. (by VRLabs)
VRWorldToolkit
Unity Editor extension for making VRChat worlds (by oneVR)
Avatars-3.0-Manager | VRWorldToolkit | |
---|---|---|
4 | 10 | |
236 | 405 | |
1.7% | - | |
7.0 | 7.3 | |
about 1 month ago | 26 days ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Avatars-3.0-Manager
Posts with mentions or reviews of Avatars-3.0-Manager.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-27.
- Is it possible to combine parameters?
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I dont even know what to say, what is going on??
check this using VRLabs av3 manager
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Want to find a tutorial but not sure what to search for
To merge the animator layers you can use the tool Avatar 3.0 Manager by VRLabs. It makes it super easy to merge animators and parameters. It can also make sure your Write Defaults settings are the same for all states (Never mix states that do and don't use Write Defaults, it will break the avatar). Do note that you need the newest version of the SDK for it to work, if you see some script errors coming from a Avatar 3.0 Manager file you most likely have an outdated SDK and importing the newest one should fix it.
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Custom Emojis Tutorial?
Here is the updated link. https://github.com/VRLabs/Avatars-3.0-Manager
VRWorldToolkit
Posts with mentions or reviews of VRWorldToolkit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-04.
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"A VRCSceneDescriptor is required to build a world" in VRChatSDK
OR (better option) download this, it's a helpful tool while creating worlds. After importing, go to the vrworldtoolkit menu and hit "setup world" https://github.com/oneVR/VRWorldToolkit
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My first attempt at a VRChat world, what do you think? Open to feedback
I've used VRWorldToolkit in the past with a lot of success to find which files are eating up the most space: https://github.com/oneVR/VRWorldToolkit
- Vrchat
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Spent probably close to 20+ hours this last week learning to make this map and I cant express the accomplishment I feel from actually finishing something I started and learned from scratch. Thanks to anyone who stopped by to try it out.
2) 100MB is a lot, textures tend to be really heavy so if you haven't done it already I'ld recommend to crunch your textures ("crunch compression" setting on the texture), the VRWorldToolkit Unity plug-in can be used to check which element takes most of your space in the final build https://github.com/oneVR/VRWorldToolkit
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I published a world to community labs a few days ago, it's a small room but it has many things to interact and play, video player, pool table, mirrors and most things have toggles for performance :3 Have a look if you have a minute :3
Crunch your textures (in the texture settings, there's a "Use crunch compression" setting), a room like that doesn't need to be 70MB. I hightly recommend the Unity plugin VRWorldToolkit https://github.com/oneVR/VRWorldToolkit, it can be used to see which asset in your world takes most of the space ("Built report" tab)
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Questions about world creation and considerations to be made for quest optimization, as well as ban systems. [Help]
this unity tool can help with the optimization https://github.com/oneVR/VRWorldToolkit
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Luxury Penthouse I just released on VRChat!
If you haven't got it already, i'd highly recommend VRWorldToolkit.
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cant make my vrchat world help me
https://github.com/oneVR/VRWorldToolkit/releases Add this to your project, enjoy.
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Existing Unity prefabs in VRChat?
VRWorldToolKit: https://github.com/oneVR/VRWorldToolkit
- nonexistent game objects are missing scripts
What are some alternatives?
When comparing Avatars-3.0-Manager and VRWorldToolkit you can also consider the following projects:
PumkinsAvatarTools - A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.
CyanEmu - CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.
VRC-Cancerspace - Cancerous screenspace shader for VRChat. Please use responsibly. :^)
VRCQuestTools - Unity editor extension to support uploading VRChat avatars for Oculus Quest
Jetdogs-Prefabs-Udon - A compilation of prefabs and other useful items for vrchat users.