Avatars-3.0-Manager
A tool for managing playable layers and parameters for Avatars 3.0. (by VRLabs)
PumkinsAvatarTools
A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks. (by rurre)
Avatars-3.0-Manager | PumkinsAvatarTools | |
---|---|---|
4 | 14 | |
236 | 699 | |
1.7% | - | |
7.0 | 6.9 | |
about 1 month ago | 2 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Avatars-3.0-Manager
Posts with mentions or reviews of Avatars-3.0-Manager.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-27.
- Is it possible to combine parameters?
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I dont even know what to say, what is going on??
check this using VRLabs av3 manager
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Want to find a tutorial but not sure what to search for
To merge the animator layers you can use the tool Avatar 3.0 Manager by VRLabs. It makes it super easy to merge animators and parameters. It can also make sure your Write Defaults settings are the same for all states (Never mix states that do and don't use Write Defaults, it will break the avatar). Do note that you need the newest version of the SDK for it to work, if you see some script errors coming from a Avatar 3.0 Manager file you most likely have an outdated SDK and importing the newest one should fix it.
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Custom Emojis Tutorial?
Here is the updated link. https://github.com/VRLabs/Avatars-3.0-Manager
PumkinsAvatarTools
Posts with mentions or reviews of PumkinsAvatarTools.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-19.
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Replacing an avatar model in Unity with minimal effort
you can use Pumkin's Avatar Tools https://github.com/rurre/PumkinsAvatarTools
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HELP please
well theres no reason to unpack prefab, you can add things without doing that, and if you want to re-order stuff do it in blender if you want to transfer things from 1 avatar to another in the hierarchy, you can use pumkin tools https://github.com/rurre/PumkinsAvatarTools
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Missing prefab - do i need to buy dynamic bones?
Does https://github.com/rurre/PumkinsAvatarTools contain stubs for Dynamic Bones?
- Everytime i go to add pumpkintools to unity it breaks with this error ruining the vrchatsdk and more, does anyone know how to fix this?
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Does anyone have an idea on how to take physbones off an avatar?
Use Pumkin Avatar Tools. It can autoremove the physbones with one button
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MMD Motion DLs?
I recommend using Pumpkin's Avatar Tools in Unity instead. It has a tool you can use to easily play animations on models among other things. I personally found a Fortnite animation pack that I use to test my weight-painting,
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Avatar is falling on the floor on unity. How do I fix this?
What could be happening is that the animation is still in "preview" so if you go back to the animation tab below and click the preview button, it should release that pose and return to a T-pose state. If that isn't the case like most people suggested using Pumkin Avatar tools can also help as well. https://github.com/rurre/PumkinsAvatarTools/releases
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FBX Import Issues
Instead, find the .fbx file (or OBJ) that came with the avatar and put that into Blender, then use https://github.com/rurre/PumkinsAvatarTools/releases/tag/1.1.1 to copy thing over from the already setup avatar. Remember that while exporting in Blender, disable it adding leaf bones, it is in one of the drop downs when exporting.
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prefab.unity3d does not exist
If it is Dynamic Bones related, I see that Pumkin's thing here has a button to remove missing scripts. "Fix Missing DynamicBone Scripts in Prefab" https://github.com/rurre/PumkinsAvatarTools
- I need help fixing the POV on this character (sfm import)
What are some alternatives?
When comparing Avatars-3.0-Manager and PumkinsAvatarTools you can also consider the following projects:
VRC-Cancerspace - Cancerous screenspace shader for VRChat. Please use responsibly. :^)
VRCQuestTools - Unity editor extension to support uploading VRChat avatars for Oculus Quest