AvatarPoser
blender-retarget
AvatarPoser | blender-retarget | |
---|---|---|
3 | 1 | |
274 | 149 | |
2.6% | - | |
2.8 | 10.0 | |
about 2 months ago | almost 2 years ago | |
Python | Python | |
MIT License | MIT License |
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AvatarPoser
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AvatarPoser - full body pose tracking from nothing but the 6D input of headset and controllers or hands
https://github.com/eth-siplab/AvatarPoser I see legs moving. I see squatting, sitting, the lot. This definitely won't be a practical use case for a while, but I don't know how this is any less FBT than a Kinect camera.
blender-retarget
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Porting animations into Unity and setting them up for VRChat?
If the Dark Souls rig can't be mapped onto a Mecanim avatar as-is, you'll need to retarget it manually in Blender onto a Mecanim skeleton. That's a more complex process, but there are some addons like this one or this one that can make it more palatable. Once you've done that you can follow the previous tutorial to apply that motion to your avatar.
What are some alternatives?
metrabs - Estimate absolute 3D human poses from RGB images.
Make-It-3D - [ICCV 2023] Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior
KinectMocap4Blender - A Kinect motion capture plugin for Blender
unsupervised-depth-completion-visual-inertial-odometry - Tensorflow and PyTorch implementation of Unsupervised Depth Completion from Visual Inertial Odometry (in RA-L January 2020 & ICRA 2020)
dream-textures - Stable Diffusion built-in to Blender
awesome-holography - A curated list of resources on holographic displays.
mixer - Add-on for real-time collaboration in Blender.
openpifpaf - Official implementation of "OpenPifPaf: Composite Fields for Semantic Keypoint Detection and Spatio-Temporal Association" in PyTorch.
MB-Lab - MB-Lab is a character creation tool for Blender 4.0 and above, based off ManuelBastioniLAB
MoCapAct - A Multi-Task Dataset for Simulated Humanoid Control