AusStockChecker VS ILGPU

Compare AusStockChecker vs ILGPU and see what are their differences.

AusStockChecker

A tool to monitor stock availability and notify you of items you wish to purchase from a collection of Australian retailers, such as a NVIDIA GPU or AMD GPU/CPU, or Xbox or PS5. (by SignatureBeef)
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AusStockChecker ILGPU
1 12
8 1,359
- -
0.0 8.5
about 3 years ago 2 days ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AusStockChecker

Posts with mentions or reviews of AusStockChecker. We have used some of these posts to build our list of alternatives and similar projects.

ILGPU

Posts with mentions or reviews of ILGPU. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-10-09.
  • My negative views on Rust (2023)
    9 projects | news.ycombinator.com | 9 Oct 2024
    > https://github.com/m4rs-mt/ILGPU/releases/tag/v1.5.1

    > Sept 2023.

    you guys just don't get it - there's a reason why CUDA is a dialect of C/C++ and not C# and it's not because the engineers at NVIDIA have just never heard of C#.

  • .Net high performance computing
    2 projects | dev.to | 17 Sep 2024
  • Ilgpu: Write GPU programs with C# and F#
    4 projects | news.ycombinator.com | 17 May 2024
    Given IL itself is an abstract stack-based bytecode, it can be compiled to the corresponding IR, which can then target corresponding back-end - this is what ILGPU does.

    C# (and F# by extension) also allows to write system-ish code, with references to locals and same C primitives, which means that you're not sacrificing in performance by having the language be higher-level. After all, you're using ILGPUs APIs first and foremost.

    It also lets you do things like PTX assembly (learned about it today, haven't seen that sample before): https://github.com/m4rs-mt/ILGPU/blob/master/Samples/InlineP...

  • Bend: The first high-level language that runs natively on GPUs (via HVM2)
    4 projects | news.ycombinator.com | 17 May 2024
  • ILGPU VS ComputeSharp - a user suggested alternative
    2 projects | 27 Oct 2023
  • CUDA integration for C#
    5 projects | /r/csharp | 8 Sep 2022
    I've had a good experience with ILGPU: clean API, loads of samples, nice community. Apologies for a shameless plug, but I used it in one of my projects and happened to write a blog post about it: https://timiskhakov.github.io/posts/computing-the-convex-hull-on-gpu. Hope it helps!
  • Is there a way to utilize the gpu in a C# program?
    5 projects | /r/csharp | 25 Dec 2021
    https://github.com/Sergio0694/ComputesSharp is always being recommended to me. But I also just found this one https://github.com/m4rs-mt/ILGPU which looks very interesting. There are a lot of libraries which allow you to execute on the gpu
  • Is there a way to run metal shaders on CPU threads?
    1 project | /r/GraphicsProgramming | 28 Jul 2021
    I would checkout the github for more details, or ask on the discord for more specifics, but all the kernels are compiled into IL by the C# compiler, then at runtime the ILGPU compiler converts them from IL into PTX, OpenCL, or back into IL (in a special way to maintain thread grouping and stuff). Then PTX / OpenCL /IL is compiled and run using the respective runtimes. Cuda for PTX, the OpenCL runtime for OpenCL, and .net for IL. We have talked about creating a CPU execution path that tries to match speeds with CPU code, but I do not think it is a big priority.
  • What is ILGPU | Links | FAQ
    3 projects | /r/ILGPU | 12 May 2021
    Github repo

What are some alternatives?

When comparing AusStockChecker and ILGPU you can also consider the following projects:

novideo_srgb - Calibrate monitors to sRGB or other color spaces on NVIDIA GPUs, based on EDID data or ICC profiles

CUDAfy.NET - CUDAfy .NET allows easy development of high performance GPGPU applications completely from the .NET. It's developed in C#.

ZenTimings

NvAPIWrapper - NvAPIWrapper is a .Net wrapper for NVIDIA public API, capable of managing all aspects of a display setup using NVIDIA GPUs

PS3Tools - Open Source PlayStation Tools

arisen-studio - Browse, Download and Install Mods for PlayStation 3 & Xbox 360

Hybridizer - Examples of C# code compiled to GPU by hybridizer

Play - Free and open source singing game with song editor for desktop, mobile, and smart TV

Amplifier.NET - Amplifier allows .NET developers to easily run complex applications with intensive mathematical computation on Intel CPU/GPU, NVIDIA, AMD without writing any additional C kernel code. Write your function in .NET and Amplifier will take care of running it on your favorite hardware.

GPSaveConverter - Utility to transfer save files between the games installed from the Xbox app and other storefronts. https://ko-fi.com/fr33dan

arrayfire-rust - Rust wrapper for ArrayFire

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