Asteroid_game_with_physics
Clipper2
Asteroid_game_with_physics | Clipper2 | |
---|---|---|
1 | 1 | |
4 | 1,270 | |
- | - | |
0.0 | 8.9 | |
about 2 years ago | 7 days ago | |
Processing | C++ | |
MIT License | Boost Software License 1.0 |
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Asteroid_game_with_physics
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Asteroid game with minimal physics using GJK algorithm as collision detection
Source code: https://github.com/volfegan/Asteroid_game_with_physics
Clipper2
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
I tried to rewrite Clipper2 in Rust. There's a C#, a Delphi and a C++ implementation, so how hard can it be?
What are some alternatives?
pymunk - Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
roxmltree - Represent an XML document as a read-only tree.
polybooljs - Boolean operations on polygons (union, intersection, difference, xor)
GeometricAlgorithms - Geometric Algorithms implemented for Java Processing v3
xml-mut - xml mutation language resembling sql
ConvexBodyProximityQueries.jl - A fast module for computing proximity queries between convex bodies in 2D/3D
Relm4 - Build truly native applications with ease!
rust-openssl - OpenSSL bindings for Rust
CircleMUD - Unofficial mirror of the CircleMUD engine.
VulkanDemo - A cross-platform spike using Vulkan to render a complex, lit and shadowed environment.
kanata - Improve keyboard comfort and usability with advanced customization