AssetEditor
Alien-Isolation-Audio-Extractor
AssetEditor | Alien-Isolation-Audio-Extractor | |
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1 | 2 | |
11 | 26 | |
- | - | |
6.8 | 0.0 | |
4 months ago | over 1 year ago | |
C# | C# | |
MIT License | - |
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AssetEditor
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Map?
Beyond this if you want to extract some stuff yourself then you will need two tools, however this requires some technical knowledge and you have to do some post-processing, so probably not worth it. Anyway, the two tools you will need are the AlienPak archive manager for A:I and the second one is JPEXS Flash Decompiler.
Alien-Isolation-Audio-Extractor
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Are there SFX sound effects for alien isolation? If so, where can I find them?
https://github.com/MattFiler/Alien-Isolation-Audio-Extractor This extracts and names all the files instead of leaving them as just numbers
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Looking for All Station Announcement Voice Lines
If you're from the future and looking for the files, use this extractor (https://github.com/MattFiler/Alien-Isolation-Audio-Extractor) and look for lines said by SGM or SGF. Those are usually station announcements.
What are some alternatives?
jpexs-decompiler - JPEXS Free Flash Decompiler
OpenCAGE - A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.
CTR-tools - Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).
Resource-Manager - Utility for viewing, creating and extracting files from Age of Empires III .BAR archive
ExcelDna-Unpack - Command-line utility to extract the contents of Excel-DNA add-ins packed with ExcelDnaPack
GinsorAudioTool2Plus - Ginsor's Audio Tool 2 for Destiny, now open and improved!
RingingBloom - C#-based set of tools for WWise audio editing (generally for Capcom games).