Arthur
procedural-gl-js
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Arthur | procedural-gl-js | |
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5 | 11 | |
7 | 1,266 | |
- | - | |
8.5 | 0.0 | |
about 3 years ago | almost 3 years ago | |
Python | JavaScript | |
- | Mozilla Public License 2.0 |
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Arthur
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Ask HN: What is your “I don't care if this succeeds” project?
Here are three hobby projects I've worked on during the last 2 years. I've written extensive guides for all of them:
https://github.com/maxvfischer/DIY-CNC-machine A CNC-machine I built from scratch, using 40x 3d-printed parts.
https://github.com/maxvfischer/Arthur An AI art installation I built from scratch using a GAN network, Samsung The Frame, a button and a PIR-sensor.
https://github.com/maxvfischer/DIY-arcade A full-size Arcade Machine I built from scratch.
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Problem With False Positives On My Soldered
Here you have the complete electronic setup: https://github.com/maxvfischer/Arthur#electronic-components
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What is your “I don't care if this succeeds” project?
When I set out to learn new skills, I usually try to wrap them in a project. I also try to document and open-source the whole process, both for my own learning, but to enable other to leverage my failures and learnings.
Here are the projects I've done so far:
https://github.com/maxvfischer/Arthur An AI art installation I built from scratch using a GAN network, Samsung The Frame, a button and a PIR-sensor (including, code, images and tutorial). The main draft is almost done, but quite some polishing to do.
https://github.com/maxvfischer/shibusa An automatic Zen Garden drawing infinite patterns in sand. Using stepper motors, inverse kinematics and a Raspberry Pi Zero W (including, code, images and tutorial). I'm almost done building the robot, but still have quite some implementation to do. Also, the guide is far from done, I've mostly uploaded images so far.
https://github.com/maxvfischer/DIY-arcade A full-size Arcade Machine I built from scratch (including, code, images and tutorial). I don't know where you draw the life of "half baked". It's done, but there's a lot of improvements that can be done.
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Ask HN: What Are You Working On?
https://github.com/maxvfischer/Arthur An AI art installation I built from scratch using a GAN network, Samsung The Frame, a button and a PIR-sensor (including, code, images and tutorial). The main draft is almost done, but quite some polishing to do.
https://github.com/maxvfischer/shibusa An automatic Zen Garden drawing infinite patterns in sand. Using stepper motors, inverse kinematics and a Raspberry Pi Zero W (including, code, images and tutorial). I'm almost done building the robot, but still have quite some implementation to do. Also, the guide is far from done, I've mostly uploaded images so far.
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Ask HN: Show me your Half Baked project
https://github.com/maxvfischer/Arthur
procedural-gl-js
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Recreating Real-World Terrain with React, Three.js and WebGL Shaders
Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.
The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.
Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)
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Visualization of 40M Cell Towers
Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?
I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.
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React Component for 3D Maps
Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.
The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js
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Ask HN: What Are You Working On?
- Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping
Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/
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Mountain Peaks in WebGL
The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js
What are some alternatives?
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ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!
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electron-browser-shell - A minimal, tabbed web browser with support for Chrome extensions—built on Electron.
auto-editor - Auto-Editor: Effort free video editing!