Arthur VS procedural-gl-js

Compare Arthur vs procedural-gl-js and see what are their differences.

Arthur

How to build your own AI art installation from scratch [Moved to: https://github.com/maxvfischer/DIY-ai-art] (by maxvfischer)

procedural-gl-js

Mobile-first 3D mapping engine with emphasis on user experience (by felixpalmer)
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Arthur procedural-gl-js
5 11
7 1,266
- -
8.5 0.0
about 3 years ago almost 3 years ago
Python JavaScript
- Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Arthur

Posts with mentions or reviews of Arthur. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-10.
  • Ask HN: What is your “I don't care if this succeeds” project?
    56 projects | news.ycombinator.com | 10 Feb 2022
    Here are three hobby projects I've worked on during the last 2 years. I've written extensive guides for all of them:

    https://github.com/maxvfischer/DIY-CNC-machine A CNC-machine I built from scratch, using 40x 3d-printed parts.

    https://github.com/maxvfischer/Arthur An AI art installation I built from scratch using a GAN network, Samsung The Frame, a button and a PIR-sensor.

    https://github.com/maxvfischer/DIY-arcade A full-size Arcade Machine I built from scratch.

  • Problem With False Positives On My Soldered
    1 project | /r/AskElectronics | 11 Feb 2021
    Here you have the complete electronic setup: https://github.com/maxvfischer/Arthur#electronic-components
  • What is your “I don't care if this succeeds” project?
    42 projects | news.ycombinator.com | 1 Feb 2021
    When I set out to learn new skills, I usually try to wrap them in a project. I also try to document and open-source the whole process, both for my own learning, but to enable other to leverage my failures and learnings.

    Here are the projects I've done so far:

    https://github.com/maxvfischer/Arthur An AI art installation I built from scratch using a GAN network, Samsung The Frame, a button and a PIR-sensor (including, code, images and tutorial). The main draft is almost done, but quite some polishing to do.

    https://github.com/maxvfischer/shibusa An automatic Zen Garden drawing infinite patterns in sand. Using stepper motors, inverse kinematics and a Raspberry Pi Zero W (including, code, images and tutorial). I'm almost done building the robot, but still have quite some implementation to do. Also, the guide is far from done, I've mostly uploaded images so far.

    https://github.com/maxvfischer/DIY-arcade A full-size Arcade Machine I built from scratch (including, code, images and tutorial). I don't know where you draw the life of "half baked". It's done, but there's a lot of improvements that can be done.

  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    https://github.com/maxvfischer/Arthur An AI art installation I built from scratch using a GAN network, Samsung The Frame, a button and a PIR-sensor (including, code, images and tutorial). The main draft is almost done, but quite some polishing to do.

    https://github.com/maxvfischer/shibusa An automatic Zen Garden drawing infinite patterns in sand. Using stepper motors, inverse kinematics and a Raspberry Pi Zero W (including, code, images and tutorial). I'm almost done building the robot, but still have quite some implementation to do. Also, the guide is far from done, I've mostly uploaded images so far.

  • Ask HN: Show me your Half Baked project
    154 projects | news.ycombinator.com | 9 Jan 2021
    https://github.com/maxvfischer/Arthur

procedural-gl-js

Posts with mentions or reviews of procedural-gl-js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-23.
  • Recreating Real-World Terrain with React, Three.js and WebGL Shaders
    2 projects | news.ycombinator.com | 23 Feb 2021
    Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.

    The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.

    Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)

  • Visualization of 40M Cell Towers
    3 projects | news.ycombinator.com | 17 Feb 2021
    Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?

    I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.

  • React Component for 3D Maps
    4 projects | news.ycombinator.com | 18 Jan 2021
    Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.

    The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js

  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    - Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping

    Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/

  • Mountain Peaks in WebGL
    6 projects | news.ycombinator.com | 25 Dec 2020
    The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js

What are some alternatives?

When comparing Arthur and procedural-gl-js you can also consider the following projects:

vopono - Run applications through VPN tunnels with temporary network namespaces

maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2

listudy - Listudy - chess training server

suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.

scraper - A scraper for EmulationStation written in Go using hashing

rnnoise - Recurrent neural network for audio noise reduction

dflex - The sophisticated Drag and Drop library you've been waiting for 🥳

ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!

UsTaxes - Tax filing web application

atbswp - A minimalist macro recorder

electron-browser-shell - A minimal, tabbed web browser with support for Chrome extensions—built on Electron.

auto-editor - Auto-Editor: Effort free video editing!