Ark VS Pipefish

Compare Ark vs Pipefish and see what are their differences.

Ark

ArkScript is a small, fast, functional and scripting language for C++ projects (by ArkScript-lang)

Pipefish

Source code for the Pipefish programming language (by tim-hardcastle)
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Ark Pipefish
17 36
548 138
3.6% -
8.4 9.4
6 days ago 6 days ago
C++ Go
Mozilla Public License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ark

Posts with mentions or reviews of Ark. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-23.
  • Dealing with documentation
    4 projects | /r/ProgrammingLanguages | 23 Apr 2023
    This results in two websites: - the documentation of the language on the "main" website, https://arkscript-lang.dev ; - the technical documentation (+ modules) on doxygen: https://arkscript-lang.dev/impl/
  • November 2022 monthly "What are you working on?" thread
    25 projects | /r/ProgrammingLanguages | 3 Nov 2022
    1: https://github.com/ArkScript-lang/Ark 2: https://github.com/AFLplusplus/AFLplusplus
  • Making your project available through Homebrew
    1 project | dev.to | 7 Sep 2022
    # Documentation: https://docs.brew.sh/Formula-Cookbook # https://rubydoc.brew.sh/Formula # PLEASE REMOVE ALL GENERATED COMMENTS BEFORE SUBMITTING YOUR PULL REQUEST! class ArkscriptAT330 < Formula desc "" homepage "" license "" head "https://github.com/ArkScript-lang/Ark.git" depends_on "cmake" => :build def install # ENV.deparallelize # if your formula fails when building in parallel system "cmake", "-S", ".", "-B", "build", *std_cmake_args system "cmake", "--build", "build" system "cmake", "--install", "build" end test do # `test do` will create, run in and delete a temporary directory. # # This test will fail and we won't accept that! For Homebrew/homebrew-core # this will need to be a test that verifies the functionality of the # software. Run the test with `brew test [email protected]`. Options passed # to `brew install` such as `--HEAD` also need to be provided to `brew test`. # # The installed folder is not in the path, so use the entire path to any # executables being tested: `system "#{bin}/program", "do", "something"`. system "false" end end
  • Understanding tail-call optimization
    2 projects | dev.to | 20 Feb 2022
    Lately, I've been working on optimizations for my language, ArkScript, and finally take some time to add tail-call optimization to my compiler.
  • Solving the stack problem
    1 project | /r/ProgrammingLanguages | 5 Feb 2022
    A nice and bigger example would be this one, a snake game: https://github.com/ArkScript-lang/Ark/blob/dev/examples/games/snake/snake.ark
  • Contributed to some OSSs with pull-requests in this year too.
    3 projects | dev.to | 7 Oct 2021
  • July 2021 monthly "What are you working on?" thread
    7 projects | /r/ProgrammingLanguages | 1 Jul 2021
    Still working on ArkScript after releasing the 3.1.0, improving the standard library, adding modules, and working on performance improvements + adding parallel builtins soon!
  • ArkScript 3.1.0 is here with macro and UTF-8 support
    1 project | news.ycombinator.com | 30 Jun 2021
  • ArkScript 3.1.0 is here with macros and UTF-8
    1 project | /r/ProgrammingLanguages | 30 Jun 2021
  • GitHub actions are awesome
    1 project | dev.to | 8 Jun 2021
    Until recently, when we wanted to create new releases for ArkScript, we had to build the language on all the system we support (currently Windows and Linux), build the modules (http, console, random, etc), test everything on each operating system, and then package the needed files and directory in ZIPs. We had to go to GitHub, create a new release, add the correct tag (and not mix it with the title as they are different things!), grep the latest changelog, and add our artifacts.

Pipefish

Posts with mentions or reviews of Pipefish. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-25.
  • Charm 0.4: a different kind of functional language
    1 project | /r/functionalprogramming | 17 Nov 2023
    Charm is a language where Functional-Core/Imperative-Shell is the language paradigm and not just something you can choose to do in Python or Ruby or PHP or JS or your favorite lightweight dynamic language. Because of the sort of use-cases that this implies, it didn't seem suitable to write another Lisp or another ML, so I got to do some completely blank-slate design. This gives us Charm, a functional language which has no pattern-matching, no currying, no monads, no macros, no homoiconicity, nor a mathematically interesting type system — but which does have purity, referential transparency, immutability, multiple dispatch, a touch of lazy evaluation, REPL-oriented development, hotcoding, microservices … and SQL interop because everyone's going to want that.
  • Charm 0.4: now with ... stability. And reasons why you should care about it.
    1 project | /r/ProgrammingLanguages | 15 Nov 2023
    I think it's fair to call this a language announcement because although I've been posting here about this project for a loooong time, I've finally gotten to what I'm going to call a "working prototype" as defined here. Charm has a complete core language, it has libraries and tooling, it has some new and awesome features of its own. So … welcome to Charm 0.4! Installation instructions are here. It has a language tutorial/manual/wiki, besides lots of other documentation; people who just want to dive straight in could look at the tutorial Writing an Adventure Game in Charm.
  • Programming in Plain Language?
    1 project | /r/ProgrammingLanguages | 14 Nov 2023
    In my own language there is some syntactic flexibility but the only thing that describe pretty table could mean would be the second of the possibilities above; the first would be expressed by describe prettyTable and the third by describe PRETTY, table. This makes it more readable from the point of view of a coder, and who else is going to want to read it, my mom?
  • Embedding other languages in Charm: a draft
    1 project | /r/ProgrammingLanguages | 28 Jul 2023
    I've been trying to think of a way of doing this which is simple and consistent and which can be extended by other people, so if someone wanted to embed e.g. Prolog in Charm they could do it without any help from me.
  • Lazy Let: A Cheap Way and Easy Way to Add Lazyness
    2 projects | /r/ProgrammingLanguages | 25 May 2023
    Charm does this for declaration of local constants in functions (there are no local variables in functions). So for example if you wanted to write the Collatz function this way (which you wouldn't, it's just a minimal example) then you could do so without worrying about a computational explosion:
  • [OC] Median yearly salaries in the US for all programming languages with more than 200 respondents in the StackOverflow Developer Survey
    1 project | /r/dataisbeautiful | 18 May 2023
    I guess it's time for me to put aside my exploration of Charm and set up a collaboration with my son the lyricist.
  • Global and local variables, a choice of evils
    2 projects | /r/ProgrammingLanguages | 15 May 2023
    In fact that's how a lot of Charm programs end up getting written, because you want to pass a whole bundle of stuff to the functions. For example.
  • What the imperative shell of an Functional Core/Imperative Shell language looks like
    5 projects | /r/ProgrammingLanguages | 7 May 2023
    No, it's "shell" as in "shell of the code". The idea is that the imperative bits of the language, the bits that do the mutation of state and the IO, can can call lovely pure referentially transparent functions. But functions can't call commands (otherwise by definition they wouldn't be pure). So all your imperative-ness is reduced to about 1% of your code which lives right at the top of your call stack --- the "imperative shell" of your code. See [here](https://github.com/tim-hardcastle/Charm/blob/main/examples/adv.ch) for an example. The "imperative shell" is the main function --- all 13 lines of it --- and everything everywhere else is pure and immutable.
  • What are some cool things you've built using your own language?
    6 projects | /r/ProgrammingLanguages | 1 May 2023
    I'm not sure what counts as cool. It's just dogfooding at the moment. I did a bunch of other languages (only the BASIC and the Forth are up to date with the current version of the language I think), and I did a tiny adventure game (and used it as the basis for a tutorial).
  • Langception VIII: Ourobouros — I wrote Forth in Charm again
    1 project | /r/ProgrammingLanguages | 15 Apr 2023

What are some alternatives?

When comparing Ark and Pipefish you can also consider the following projects:

Peregrine - A blazing fast language for the blazing fast world(WIP)

utop - Universal toplevel for OCaml

hera - Hera: Ewasm virtual machine conforming to the EVMC API

sprig - Useful template functions for Go templates.

fake-gcs-server - Google Cloud Storage emulator & testing library.

butter - A tasty language for building efficient software. WIP

Feral - Feral programming language reference implementation

wyvern - The Wyvern programming language.

boring-lang - A very boring programming language

subtex - Lightweight latex-like language for authoring books

zhetapi - A C++ ML and numerical analysis API, with an accompanying scripting language.

Skript - Skript is a Bukkit plugin which allows server admins to customize their server easily, but without the hassle of programming a plugin or asking/paying someone to program a plugin for them.