Ariel_X VS Physac

Compare Ariel_X vs Physac and see what are their differences.

Ariel_X

A game engine written in C with glfw. (by FreezB11)

Physac

2D physics header-only library for videogames developed in C using raylib library. (by victorfisac)
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Ariel_X Physac
6 3
4 385
- -
10.0 4.4
about 2 years ago 5 months ago
C C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Physac

Posts with mentions or reviews of Physac. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-17.

What are some alternatives?

When comparing Ariel_X and Physac you can also consider the following projects:

kms-glsl - CLI that runs OpenGL fragment shaders using the DRM/KMS Linux kernel subsystem

rAudio - Raspberry Pi audio player: AirPlay, Audio CD, Bluetooth, DAB radio, DSP, Internet rafio, Multi-room, Spotify Connect, UPnP/DLNA

raylib - A simple and easy-to-use library to enjoy videogames programming

SKR_Physics - SKR_Physics is a lightweight and easy to use 2D physics engine which is written in C.

raudio - A simple and easy-to-use audio library based on miniaudio

ferox - A lightweight 2D physics engine written in C, for educational purposes.

setup-osxcross - Github Action for setting up osxcross in a github action for cross compiling from Linux to Mac

cdogs-sdl - Classic overhead run-and-gun game

raw-physics - Simple rigid-body physics simulator powered by XPBD.

Chipmunk - A fast and lightweight 2D game physics library.