Apollo-11
Visual Studio Code
Apollo-11 | Visual Studio Code | |
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127 | 2,852 | |
56,648 | 158,564 | |
- | 0.8% | |
5.1 | 10.0 | |
16 days ago | 5 days ago | |
Assembly | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Apollo-11
- Original Apollo 11 Guidance Computer (AGC) source code
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Mistral CEO confirms 'leak' of new open source AI model nearing GPT4 performance
I often like to think about https://github.com/chrislgarry/Apollo-11 as an analogy. It's public domain with available source, in the assembly language in which it was written... so it fills all the definitions of OSS!
But the process by which that code arose, the ability to modify any line and understand its impact (heh) on a real execution environment, is dependent on a massive process that required billions of dollars and thousands of the smartest people on the planet. For all intents and purposes, without that environment, it is as reliably modifiable as an executable binary in any other context - or a set of weights, in this one!
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Can a Transformer Represent a Kalman Filter?
But can a Transformer run on the Apollo Guidance Computer?
https://en.wikipedia.org/wiki/Apollo_Guidance_Computer
Frequency 2.048 MHz
Memory 15-bit wordlength + 1-bit parity
2048 words RAM (magnetic-core memory)
https://github.com/chrislgarry/Apollo-11/blob/master/Luminar...
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TIL an Oxford University physicist claimed that for the moon landing conspiracy to be true, around 411,000 people would’ve needed to keep it secret. He also suggests the hoax would’ve broken down in 3.68 years.
You can look at the Colossus 2A code written by Margaret Hamilton and her very small team on Github.
- "Temporary" code in Apollo 11's lunar landing guidance equations (1969)
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SpaceX poised for 'mid-November' launch of second Starship test flight
"Burn Baby Burn" might be even more apt!
https://github.com/chrislgarry/Apollo-11/blob/master/Luminar...
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Software Disenchantment
My more positive take on this: our runtime environments are bloated because we have ways to enable trust, stability, and iteration speeds that people wouldn't have dreamed of in years past.
Your Notion desktop app and Google Chrome both support embedding & displaying multimedia content that's controlled by people that you may not trust, but they can draw on decades of engineering to sandbox that content. They can independently be updated without worrying about a centralized `flexbox.dll` that may or may not be the right version. They do not require building a new executable to make the vast majority of UI changes. And the cost is simply storage space and initial download bandwidth.
We can look with rose-colored glasses at an era of "every byte of assembly has been hand-crafted." I, too, look in awe at what was achieved with such things as https://github.com/chrislgarry/Apollo-11/tree/master/Luminar... . But that software, per https://en.wikipedia.org/wiki/Apollo_Guidance_Computer#Softw..., took 1400 person-years of work.
We have to compare apples to apples - the abstractions we have today would not prevent such a piece of software from being built, and indeed would allow us to build that exact software, even bit-for-bit the same, much more easily due to abstractions on our tooling itself. We have not departed a world where, given a nation-state budget, one could pay for 1400 person-years of work and create the AGC (though one might make arguments about the distraction levels of modern society, but that's a different thing entirely).
But we also exist in a world where I can build and ship a cross-platform video chat application in an afternoon (well, not counting app store approvals) and be reasonably confident that my app will be compatible with, and secure on, practically any computer or mobile device sold in the past half decade, regardless of how many other apps may have been installed on each device. I'd venture to say that Apollo engineers would, and do, find this aspect of our world fascinating, too.
- NASA's Voyager Team Focuses on Software Patch, Thrusters
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Margaret Hamilton stands next to her handwritten code for the lunar missions
Thankfully it was eventually migrated to GitHub
Visual Studio Code
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Essential Tools & Technologies for New Developers
For beginners, the best code editor is Vscode.
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How to Handle File Uploads with ASP.NET Core
An IDE or text editor; we'll use Visual Studio 2022 for this tutorial, but a lightweight IDE such as Visual Studio Code will work just as well
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How to Scrape Google Finance
Choosing IDE: Selecting the right Integrated Development Environment (IDE) can make your coding experience smoother. Consider popular options like as PyCharm, Visual Studio Code, or Jupyter Notebook. Install your preferred IDE and configure it to work with Python.
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Tools that keep me productive
It all starts with the editor. Visual Studio Code (VS Code) is my go-to editor. I was using the Insider’s Edition for the longest time, but some extensions would try to log in and redirect to VS Code regular edition, so I decided to go back to it. That said, VS Code Insider's is very stable.
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Developing a Generic Streamlit UI to Test Amazon Bedrock Agents
Meanwhile, a developer workflow that does not require access to AWS Management Console may provide a better experience. As a developer, I appreciate having an integrated development environment (IDE) such as Visual Studio Code where I can code, deploy, and test in one place.
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How to make ESLint and Prettier work together? 🛠️
Good to know: If you're a Visual Studio Code user, you can enhance your coding experience by installing the ESLint and Prettier extensions. These extensions provide real-time error and warning highlighting, as well as automatic formatting and code fixing on save.
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Create a simple Server using Express.js.
Download any code editor e.g. VS code. Visual Studio code which is a code editor with support for development operations like debugging, task running, and version control. Go to https://code.visualstudio.com
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How to Add Firebase Authentication To Your NodeJS App
A code editor (VS Code is my go-to IDE), but feel free to use any code editor you're comfortable with.
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Create a Chat App With Node.js
First, grab your favorite command-line tool, Terminal or Warp, and a code editor, preferably VS Code and let’s begin.
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Asynchronous Programming in C#
C# is very good as a language, have developed in it for 5+ years. The problem is the gap between what MSFT promises to management and actually delivers to developers. You really really need to fully read the fine print, think of the omissions in documentation and implement a proof-of-concept that almost implements the full solution to find out the hidden gotchas.
For example, even probably their best product VS Code only got reasonable multiple screens support last year: https://github.com/microsoft/vscode/issues/10121#issuecommen...
And then, on the other end of the spectrum, you have Teams.
What are some alternatives?
DOOM - DOOM Open Source Release
thonny - Python IDE for beginners
microwatt - A tiny Open POWER ISA softcore written in VHDL 2008
reactide - Reactide is the first dedicated IDE for React web application development.
midimonster - Multi-protocol control & translation software (ArtNet, MIDI, OSC, sACN, ...)
Spyder - Official repository for Spyder - The Scientific Python Development Environment
WebKit - Home of the WebKit project, the browser engine used by Safari, Mail, App Store and many other applications on macOS, iOS and Linux.
doom-emacs - An Emacs framework for the stubborn martian hacker [Moved to: https://github.com/doomemacs/doomemacs]
Godot - Godot Engine – Multi-platform 2D and 3D game engine
KDevelop - Cross-platform IDE for C, C++, Python, QML/JavaScript and PHP
GraphRedex - An interactive semantics explorer
vscodium - binary releases of VS Code without MS branding/telemetry/licensing