Anno2018
ddisasm
Anno2018 | ddisasm | |
---|---|---|
1 | 4 | |
87 | 619 | |
- | 1.5% | |
10.0 | 9.5 | |
over 1 year ago | 14 days ago | |
TypeScript | C++ | |
GNU General Public License v3.0 or later | GNU Affero General Public License v3.0 |
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Anno2018
ddisasm
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Starting an open-source re-implementation of an old game
The closest you can get to something like you describe is https://github.com/GrammaTech/ddisasm, but even that won't give you a byte-exact result due to alignment and instruction encoding differences. And it's not perfect, you'll get subtle new bugs. And distributing it is problematic.
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Is taking the ASM dump from Ida pro after human correction a good way to re-write the software from scratch?
Reassembling is easier but still pretty hard if you want something actually modifiable cause you need to distinguish code and data and find cross-references. There's a research project: https://github.com/GrammaTech/ddisasm
- Program modification via reassembling
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Hacking a game with DLL injection [Game Hacking 101]
It would be interesting to explore a different path: https://github.com/GrammaTech/ddisasm
What are some alternatives?
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