hello-world
Doom-Nukem-CSS
hello-world | Doom-Nukem-CSS | |
---|---|---|
1 | 4 | |
9 | 110 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | over 1 year ago | |
OpenSCAD | TypeScript | |
GNU General Public License v3.0 only | - |
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hello-world
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This is my second custom print/design. What do you think?
All of the stl models and openSCAD code, c code, mechanical drawings, and schematics are open source: https://github.com/AlfredoSequeida/hello-world
Doom-Nukem-CSS
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Pseudo 3D engine built in React and rendered in Chrome console or rendered as HTML divs (no canvas)
I have another project based on CSS 3D tranforms: https://github.com/yurkagon/Doom-Nukem-CSS
- I've made a 3D shooter in HTML without canvas. Eveything you see is just a lot of <div>'s. Started to work with this 4 years ago...I would be happy if someone check it :)
- I implemented raycasting algorithm in React that renders scene using only HTML divs (no canvas), renders as text in textarea or browser console (works nice in Chrome). In div mode it has textures, sprites and primitive lighting system
What are some alternatives?
OpenAstroTracker - 3D printed DSLR tracking mount
ReactCasting - Raycasting engine that renders scene in HTML using React (no canvas) and renders as text in textarea or console 😅
hygrometer - DIY HA compatible Temperature & Humidity Sensor
hyper - A terminal built on web technologies [Moved to: https://github.com/vercel/hyper]
parametric-printable-wing
curriculum - Dive into our 7-month web development program covering HTML, CSS, Javascript, Node, and React!
keebcu - Keyboard Customizer
hyperterm - A terminal built on web technologies
dotSCAD - Reduce the burden of mathematics when playing OpenSCAD
frontend-bootcamp - Frontend Workshop from HTML/CSS/JS to TypeScript/React/Redux
makecode - Make and print 3D designs with block coding!
karen-model - 3d models for the Karen project.