AdaptiveCpp
buttplug-rs
AdaptiveCpp | buttplug-rs | |
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19 | 129 | |
1,042 | 822 | |
2.4% | 9.2% | |
9.7 | 9.1 | |
9 days ago | 2 days ago | |
C++ | Rust | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AdaptiveCpp
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What Every Developer Should Know About GPU Computing
Sapphire Rapids is a CPU.
AMD's primary focus for a GPU software ecosystem these days seems to be implementing CUDA with s/cuda/hip, so AMD directly supports and encourages running GPU software written in CUDA on AMD GPUs.
The only implementation for sycl on AMD GPUs that I can find is a hobby project that apparently is not allowed to use either the 'hip' or 'sycl' names. https://github.com/AdaptiveCpp/AdaptiveCpp
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AMD May Get Across the CUDA Moat
Not natively, but AdaptiveCpp (previously hiSycl, then OpenSycl) has a single source single compiler pass, where they basically store LLVM IR as an intermediate representation.
https://github.com/AdaptiveCpp/AdaptiveCpp/blob/develop/doc/...
Performance penalty was within ew precents, at least according to the paper (figure 9 and 10)
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Offloading standard C++ PSTL to Intel, NVIDIA and AMD GPUs with AdaptiveCpp
AdaptiveCpp (formerly known as hipSYCL) is an independent, open source, clang-based heterogeneous C++ compiler project. I thought some of you might be interested in knowing that we recently added support to offload standard C++ parallel STL algorithms to GPUs from all major vendors. E.g.:
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AMD's HIPRT Working Its Way To Blender With ~25% Faster Rendering
In fact SYCL was initially called hipSYCL because it is based on AMD's ROCm/HIP. AMD had hipSYCL code running on the Frontier supercomputer four years ago at least and continues to support it.
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hipSYCL can now generate a binary that runs on any Intel/NVIDIA/AMD GPU - in a single compiler pass. It is now the first single-pass SYCL compiler, and the first with unified code representation across backends.
Apple Silicon support through Metal is something that is actively discussed in hipSYCL. See https://github.com/illuhad/hipSYCL/issues/864 https://github.com/illuhad/hipSYCL/issues/460 (loooong discussion)
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Bringing Nvidia® and AMD support to oneAPI
But really, the DPC++ part of oneAPI (which is many APIs) is just SYCL + extensions, and there are several other SYCL implementations which have already featured CUDA and Hip (AMD) support for a long time. The most popular and widely-used is hipSYCL, which we've been using in an HPC context on NV hardware for over 4 years now.
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Intel oneAPI 2023 Released - AMD & NVIDIA Plugins Available
Unfortunately, the AMD and Nvidia plugins are proprietary. AMD users are probably better served with hipSYCL, if they somehow find an application using SYCL...
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There is framework for everything.
Also, you might want to take a look at an implementation like hipSYCL :)
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The Next Platform: "Intel Takes The SYCL To Nvidia's CUDA With Migration Tool"
Yup. SYCL is the future: https://github.com/illuhad/hipSYCL
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Phoronix: "Intel's Vulkan Linux Driver Adds Experimental Mesh Shader Support For DG2/Alchemist"
ROCm is completely independent from these. It's a compute stack containing an OpenCL implementation for Radeon GPUs, plus a CUDA-like language called HIP which can be compiled to either device code for Radeon GPUs or to PTX to work with Nvidia GPUs. However, some researchers also created hipSYCL that allows SYCL to run atop HIP; you can think of it like DXVK - the program contains the DirectX/SYCL API, and DXVK/hipSYCL converts it to Vulkan/HIP (with one difference - DXVK does the conversion at runtime, while hipSYCL does it at compile time).
buttplug-rs
- Buttplug – open-source software project for controlling intimate hardware
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Listen I'm not saying but I'm just saying...
Yes, and here is a list with lots of other games: https://github.com/buttplugio/awesome-buttplug https://buttplug.io/
- Buttplug is an open-source project for controlling intimate hardware
- Buttplug Sex Toy Control Project
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C is like a flathead screwdriver, C++ is like a philips, Rust like a torx and Go like a hex.
They wrote buttplug.io in Rust for a reason.
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Decided to try my hand at PS1 boxart for ULTRAKILL.
Aww yeah our older buttplug.io logo would've been better for that. You can see it in the stickers here. https://i.gzn.jp/img/2020/05/07/buttplug/00.png
- Former Pokemon Trainer Explains Object-Oriented Programming: Classes
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Looking for "girly" topics for graduate thesis
Maybe take a look at https://buttplug.io/
- Title loves such BDSM(s)
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Ultrakill rule
ive known about buttplug.io since before it was cool, both because open source sex toy hardware is based as hell and for the dream of one day realizing VIBE TETRIS
What are some alternatives?
ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]
btleplug - Rust Cross-Platform Host-Side Bluetooth LE Access Library
HIP-CPU - An implementation of HIP that works on CPUs, across OSes.
YiffSpot - A real-time web chat for "yiffing" randomly with other furries anonymously.
triSYCL - Generic system-wide modern C++ for heterogeneous platforms with SYCL from Khronos Group
lovesense-rs - Rust implementation of the control protocol for Lovense toys (Max, Nora, Lush, Hush, etc...)
HIP - HIP: C++ Heterogeneous-Compute Interface for Portability
awesome-selfhosted - A list of Free Software network services and web applications which can be hosted on your own servers
cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
cuda_memtest - Fork of CUDA GPU memtest :eyeglasses:
bevy - A refreshingly simple data-driven game engine built in Rust