AdaEngine VS SwiftVVD

Compare AdaEngine vs SwiftVVD and see what are their differences.

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AdaEngine SwiftVVD
2 1
30 114
- -
7.0 8.8
7 days ago 3 months ago
Swift Swift
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AdaEngine

Posts with mentions or reviews of AdaEngine. We have used some of these posts to build our list of alternatives and similar projects.

SwiftVVD

Posts with mentions or reviews of SwiftVVD. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-14.
  • The langage for the next 40 years of engine dev
    5 projects | /r/gameenginedevs | 14 Feb 2023
    I agree that Swift is very useful for game engine development. I'm currently building a game engine from scratch as a personal hobby project, and I'm also developing a declarative UI framework like SwiftUI, which I think is very powerful in Swift. Take a look if you are interested: https://github.com/Hongtae/SwiftVVD However, this is in a very early state and is not yet usable. sorry for my bad english.

What are some alternatives?

When comparing AdaEngine and SwiftVVD you can also consider the following projects:

Majid - a vulkan renderer made in C.

IORingSwift - A Swift wrapper for io_uring

gdnative - Rust bindings for Godot 3

Queue - A queue for Swift concurrency

adwaita-swift - A framework for creating user interfaces for GNOME with an API similar to SwiftUI

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

rust-orphan-rules - An unofficial, experimental place for documenting and gathering feedback on the design problems around Rust's orphan rules

SharpLab - .NET language playground