foundryvtt-smart-doors
Active-Token-Lighting | foundryvtt-smart-doors | |
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7 | 2 | |
21 | 6 | |
- | - | |
6.8 | 0.0 | |
about 2 months ago | 12 months ago | |
JavaScript | JavaScript | |
MIT License | - |
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Active-Token-Lighting
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Module/Macro Help - Immersive Goggles of Night (I worked this out and wanted to share so others could make use of it)
By using the Dynamic Active Effects and Active Token Effects modules, you can achieve this (pictures).
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How to make an item that detects invisible actors.
Here's some documentation on the module, and what active effect keys you can use with it: https://github.com/kandashi/Active-Token-Lighting/wiki/Key-Reference
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Active Token Effects not loading
I followed the instructions in this post to get it working for v10 https://github.com/kandashi/Active-Token-Lighting/issues/114
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Is there a way to have an item grant darkvision? (5e system)
Active Token Effects (https://github.com/kandashi/Active-Token-Lighting) is the right one, however it has not yet been updated for V10.
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Token-related attribute keys?
Active Token Effects is a module that allows active effects to affect token properties.
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Necessary/Useful Modules & current version update?
Active Token Effects
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Any Torch and Lantern Light Module Compatible w 0.8.x?
I've had success with the Active Token Lighting module - it's a little wobbly in terms of stability, though, and it consistently breaks, but it's worked when I've needed it to. Being able to let players equip and unequip a lantern to manage it works nicely.
foundryvtt-smart-doors
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Necessary/Useful Modules & current version update?
Smart Doors
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Question About Doors
The Smart Doors module does a lot a cool things but what you are describing is still currently in the "Features idea" section of the project.
What are some alternatives?
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