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Active-Token-Lighting | foundryvtt-magic-items | |
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7 | 14 | |
21 | - | |
- | - | |
6.8 | - | |
about 2 months ago | - | |
JavaScript | ||
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Active-Token-Lighting
Posts with mentions or reviews of Active-Token-Lighting.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-12.
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Module/Macro Help - Immersive Goggles of Night (I worked this out and wanted to share so others could make use of it)
By using the Dynamic Active Effects and Active Token Effects modules, you can achieve this (pictures).
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How to make an item that detects invisible actors.
Here's some documentation on the module, and what active effect keys you can use with it: https://github.com/kandashi/Active-Token-Lighting/wiki/Key-Reference
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Active Token Effects not loading
I followed the instructions in this post to get it working for v10 https://github.com/kandashi/Active-Token-Lighting/issues/114
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Is there a way to have an item grant darkvision? (5e system)
Active Token Effects (https://github.com/kandashi/Active-Token-Lighting) is the right one, however it has not yet been updated for V10.
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Token-related attribute keys?
Active Token Effects is a module that allows active effects to affect token properties.
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Necessary/Useful Modules & current version update?
Active Token Effects
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Any Torch and Lantern Light Module Compatible w 0.8.x?
I've had success with the Active Token Lighting module - it's a little wobbly in terms of stability, though, and it consistently breaks, but it's worked when I've needed it to. Being able to let players equip and unequip a lantern to manage it works nicely.
foundryvtt-magic-items
Posts with mentions or reviews of foundryvtt-magic-items.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
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Handy 5e Modules List
FoundryVTT Magic Items - This module for Foundry VTT and specific for the DnD5e system, adds the ability to create magical items with spells or feats that belong to the item itself, such as staffs or magic wands, which will be automatically inherited from the character who owns the item.
- Active Effects and Magic Items
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48 Useful V10-Compatible Modules [5e]
Magic Items - Allows adding additional spells and such onto magic items directly. Very useful for items that function on charge systems that can be upcast, though a little tricky to work with.
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Magic Items Module not allowing the consumption of multiple charges. Any fixes?
Well there's your problem right there.
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How do we create items or abilities which expend multiple charges at once?
Magic Items might help you. I believe you can set it to use multiple charges and scale with number of charges.
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Help With Custom Items⦠PLEASE
a solution could be to code your cutom "feature" into custom magic spells and use the mod "magic items" which let you add spells to magic items with customizable charge cost per spell, number of charges, charges regained at x and so on
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How to make an item prompt casting a spell?
What you want is the Magic Items Module... it works with MIDI-QOL and DAE. https://gitlab.com/riccisi/foundryvtt-magic-items
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Necessary/Useful Modules & current version update?
Magic Items
- 5e - Macro or effect to upgrade spell level?
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Is the Magic Items module broken?
There's an issue for this raised on the module's gitlab page: https://gitlab.com/riccisi/foundryvtt-magic-items/-/issues/82
What are some alternatives?
When comparing Active-Token-Lighting and foundryvtt-magic-items you can also consider the following projects:
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
rolladvantage-token-stamp-2-foundry
lessfog - FVTT module to enhance visibility for the GM
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
macros - FVTT Community Macros - π Contribute macros or download them as a module! π
token-mold
dragonflagon-fvtt - DragonFlagon FoundryVTT Modules
tables - FVTT Community Tables - π Contribute tables or download them as a module! π
dae
monks-active-tiles
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop
midi-srd
Active-Token-Lighting vs FoundryVTT-Drag-Upload
foundryvtt-magic-items vs rolladvantage-token-stamp-2-foundry
Active-Token-Lighting vs lessfog
foundryvtt-magic-items vs Dynamic-Effects-SRD
Active-Token-Lighting vs macros
foundryvtt-magic-items vs token-mold
Active-Token-Lighting vs dragonflagon-fvtt
foundryvtt-magic-items vs tables
Active-Token-Lighting vs dae
foundryvtt-magic-items vs monks-active-tiles
Active-Token-Lighting vs ddb-importer
foundryvtt-magic-items vs midi-srd