AMF
Sunshine
AMF | Sunshine | |
---|---|---|
49 | 431 | |
571 | 13,729 | |
0.9% | 9.3% | |
6.8 | 9.7 | |
2 months ago | 3 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AMF
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AMD Adds AV1 Video Encoding Support To Mesa VA-API
VA-API is used to access fixed-function hardware on the GPU to encode/decode various media formats. New software can result in small quality improvements, like we saw in last year's AMF update, but it can only add new formats if said hardware was already on your chip. The RX 6600+ have hardware for AV1 decode only. Users of RDNA1 and older, as well as the 6400/6500 XT, will forever be completely SOL.
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Airlink bitrate setted to max 75 mbps.
This has been a long running discussion over on github and has finally been addressed by both AMD and Meta. You need to run at least 23.2.2 and Oculus V53 Desktop app (currently only in Public Test Channel, but you can enroll in the app).
- PC App PTC v53 solve AMD 100Mbps limitation finally?
- 6800XT vs 3080 for Q2
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4k HDR 60 hz game streaming with 7900 xtx, EDID Emulation
By the way you can check the progress of this bug performance here: https://github.com/GPUOpen-LibrariesAndSDKs/AMF/issues/384
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Lower than expected performance - Quest 2 + Link Cable (6900xt+5800x)
If you had issues on the latest 23.4.1 driver, I recommend going all the way back to 22.2.3 as that's the best driver for Oculus (doesn't enforce bitrate limits, more info https://github.com/GPUOpen-LibrariesAndSDKs/AMF/issues/364).
- All games lowish fps?
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Does AMD suck at VR?
AMD finally acknowledged and fixed the 100Mbps encoder cap bug in 23.2.2. Now, it's up to Meta to update the Oculus desktop app. For those familiar, there have been multiple threads on the internet plaguing the encoder quality and stability for all 3 VR software (AirLink, VD, ALVR), but as of now, it is in the best state.
- Any news regarding AV1 stream support for Radeon 7000 cards on Discord?
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I'm a little intimidated trying AMD tbh
Meta/Quest VR headsets had even more issues since they depended on hardware video encoding, and for the longest time many had to stick to a certain version for the encoders to even work. AMD's HEVC encoder is still broken on Oculus Link and there was an artificial bitrate cap added as they try to fix the driver.
Sunshine
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Show HN: A Vulkan-Video-based game streaming tool for Linux
> Would the Swift UI also work on an iPad?
Yes, but probably not for the first version.
> Do you have any comparisons with other tools (eg steam streaming, moonlight)
Steam streaming just doesn't really work on linux. Moonlight is somewhat similar in terms of direction, and has an established client base. I know of at least two projects to build servers for the Moonlight protocol[1][2].
The Moonlight protocol is a bit weird, because it's an open-source reverse engineering of a dead NVIDIA project, GeForce now. There are fundamental limitations to the protocol, for example that the cursor must be rendered in-stream or simulated. Using my tool, the cursor is rendered locally, and custom cursor images can actually be pushed to the client, for a seamless experience. This sounds like a minor detail but it matters a lot for subjective latency. I'm also working on employing tricks like hierarchical coding using FEC in the protocol, because I hate VBR encoding for games (it makes text blurry and breaks immersion). Those tricks aren't really possible in Moonlight.
All of the Linux solutions I know about have significantly higher latency compared to Magic Mirror, although I don't have numbers for exactly how much higher. (I have a benchmark to test the latency of my tool, but the others don't.) I'd encourage you to try them out and get a feel for the difference.
Finally, I think Magic Mirror is the easiest to install and get going on the server. It has almost zero runtime library or service dependencies (there's a pesky dynamic link against libxkbcommon which I haven't managed to remove), so you don't need to mess with pipewire or docker or anything - it's completely self-contained.
All that said, the existing tools have the advantage of a larger user and contributor base, whereas Magic Mirror is just me on a mission so far :) So they're likely to be much more stable and usable.
[1]: https://github.com/LizardByte/Sunshine
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Why is remote desktop slow when host monitor is off unless HDMI cable is used?
RDP as a regular or quick solution is actually really decent in this respect.
(1) https://app.lizardbyte.dev/Sunshine
- AMD Funded a Drop-In CUDA Implementation Built on ROCm: It's Open-Source
- How do I stream games from PC to Nvidia shield with an AMD card?
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Microsoft launches Windows App for accessing PCs in the cloud from any device
Moonlight + Sunshine for a self hosted solution, works with every OS
server: https://github.com/LizardByte/Sunshine/
client: https://github.com/moonlight-stream
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KDE Plasma 6.0 Is Enabling Wayland by Default
You could use sunshine (https://github.com/LizardByte/Sunshine) + moonlight (https://github.com/moonlight-stream/moonlight-qt). To be honest, at least for me, it works better than most of the RDP/VNC stuff.
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Give Moonlight a chance if you haven't tried it lately
EDIT: Just checked again, original was released early 2020, current maintained project started 2022.
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RG353VS Moonlight
On your pc, install Sunshine. It's an open source moonlight server. There's a good walk through on the sunshine github page. Connect your handheld to the wifi running the server & open moonlight. Should work.
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Introduction
I discovered the moonlight client and sunshine server a few months ago. These are open source solutions to provide remote gaming/desktop capabilities with built in input and audio passthrough. I tried NoMachine, but I wasn't able to get audio to work. This looks like a known issue on arch. On sunshine, I didn't have to do any extra tweaking! This allowed me to game on my desktop pc without having to sit at my desk. This was especially helpful while watching my 2nd son. I was really impressed by the performance, I could stream my host's display at high resolutions and frame rates with low latency despite my desktop being in the basement using WiFi. I was getting some instability with WiFi, so I wanted to try connecting my desktop to the router via Ethernet. I decided to go with a headless solution because that gives me more flexibility on the placement of the desktop; I ended up moving my desktop upstairs closer to my router. I figured out a way to stream my hosts display headless by using Nvidia TwinView to create the virtual display. This means I don't need to buy any HDMI/DP dummy plugs. I wrote a Linux Guide for sunshine on how to set this up. If you have any feedback on this guide, let me know! I haven't tried this, but wolf is an interesting docker alternative to sunshine.
- Sunshine vO.21.0 released!
What are some alternatives?
obs-amd-encoder - AMD Advanced Media Framework Encoder Plugin for Open Broadcaster Studio
rustdesk - An open-source remote desktop, and alternative to TeamViewer.
obs-StreamFX - StreamFX is a plugin for OBSĀ® Studio which adds many new effects, filters, sources, transitions and encoders! Be it 3D Transform, Blur, complex Masking, or even custom shaders, you'll find it all here.
openstream-server
OpenCL-AMD-Fedora - AMD OpenCL userspace drivers for Fedora. Currently not working for fedora 37
vita-moonlight - NVIDIA Gamestream client for PlayStation Vita, based on moonlight-embedded
FastFlix - FastFlix is a free GUI for HEVC and AV1 encoding, GIF/WebP/AVIF creation, and more!
parsec - A monadic parser combinator library
obs-studio-nobara
switch-remote-play - Let the switch remotely play PC games (similar to steam link or remote play)
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
nvidia-patch - This patch removes restriction on maximum number of simultaneous NVENC video encoding sessions imposed by Nvidia to consumer-grade GPUs.