star
An experimental programming language that's made to be powerful, productive, and predictable (by ALANVF)
Ark
ArkScript is a small, fast, functional and scripting language for C++ projects (by ArkScript-lang)
star | Ark | |
---|---|---|
24 | 17 | |
116 | 550 | |
- | 2.4% | |
5.1 | 8.9 | |
6 months ago | 7 days ago | |
Haxe | C++ | |
Apache License 2.0 | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
star
Posts with mentions or reviews of star.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-05.
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The 3 languages question
my own language Star! enjoyability is one of my main goals with the language, along with the "powerful, productive, and predictable" line
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Language Design: Against Mixed-cased Type Names
This is actually done by several bootstrapped languages, such as Crystal, Nim, Raku, and even my own language Star
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Your language's favorite MINOR feature?
In Star, commas and newlines are analogous everywhere, even inside array literals. This actually solves the issue of trailing commas by not needing commas at all
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Building a new .NET language, doing to C# what Kotlin did to Java
I really like Nemerle's OOP+FP hybrid model, and I've taken a lot of it to heart while designing my language Star, which is similar in spirit.
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extending enums
Most languages are afraid to for some reason, most likely because it "breaks tradition" or whatever. The only languages I'm aware of that allow this are Hack (for C-like enums) and my language Star (for both C-like and OCaml-like enums)
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Is there a language with structural type constraints for variants and records?
It's currently a work-in-progress, mainly due to subtyping issues with generics (which I'm honestly too lazy to fix rn, focusing on other stuff first). the code is located here, although be aware that it's a bit messy lol
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November 2021 monthly "What are you working on?" thread
Making lots of progress on Star's typechecker, which has been very difficult due to its expansive type system. Although still not completely finished or useable, it does at least work a bit. Currently need to implement type variable expansion/substitution, "lazy" type refinement (because I have no clue what else to call it), and some basic support for existentials
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Initially-nullable types
I think this is referred to as partial or lazy initialization. I have this feature in my own language Star (which us null-safe), but I don't have an actual null literal for this purpose
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Programming Language Checklist
Sure I guess, here's one for Star: ``` You appear to be advocating a new: [X] functional [X] imperative [X] object-oriented [ ] procedural [ ] stack-based [X] "multi-paradigm" [ ] lazy [ ] eager [X] statically-typed [ ] dynamically-typed [ ] pure [X] impure [ ] non-hygienic [ ] visual [X] beginner-friendly [ ] non-programmer-friendly [ ] completely incomprehensible programming language. Your language will not work. Here is why it will not work.
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Typechecking new type system features
Hello, I'm the developer of the Star programming language, and I have some questions about how to typecheck several new/uncommon features that it has, and looking for feedback on it in general.
Ark
Posts with mentions or reviews of Ark.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-23.
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Dealing with documentation
This results in two websites: - the documentation of the language on the "main" website, https://arkscript-lang.dev ; - the technical documentation (+ modules) on doxygen: https://arkscript-lang.dev/impl/
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November 2022 monthly "What are you working on?" thread
1: https://github.com/ArkScript-lang/Ark 2: https://github.com/AFLplusplus/AFLplusplus
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Making your project available through Homebrew
# Documentation: https://docs.brew.sh/Formula-Cookbook # https://rubydoc.brew.sh/Formula # PLEASE REMOVE ALL GENERATED COMMENTS BEFORE SUBMITTING YOUR PULL REQUEST! class ArkscriptAT330 < Formula desc "" homepage "" license "" head "https://github.com/ArkScript-lang/Ark.git" depends_on "cmake" => :build def install # ENV.deparallelize # if your formula fails when building in parallel system "cmake", "-S", ".", "-B", "build", *std_cmake_args system "cmake", "--build", "build" system "cmake", "--install", "build" end test do # `test do` will create, run in and delete a temporary directory. # # This test will fail and we won't accept that! For Homebrew/homebrew-core # this will need to be a test that verifies the functionality of the # software. Run the test with `brew test [email protected]`. Options passed # to `brew install` such as `--HEAD` also need to be provided to `brew test`. # # The installed folder is not in the path, so use the entire path to any # executables being tested: `system "#{bin}/program", "do", "something"`. system "false" end end
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Understanding tail-call optimization
Lately, I've been working on optimizations for my language, ArkScript, and finally take some time to add tail-call optimization to my compiler.
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Solving the stack problem
A nice and bigger example would be this one, a snake game: https://github.com/ArkScript-lang/Ark/blob/dev/examples/games/snake/snake.ark
- Contributed to some OSSs with pull-requests in this year too.
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July 2021 monthly "What are you working on?" thread
Still working on ArkScript after releasing the 3.1.0, improving the standard library, adding modules, and working on performance improvements + adding parallel builtins soon!
- ArkScript 3.1.0 is here with macro and UTF-8 support
- ArkScript 3.1.0 is here with macros and UTF-8
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GitHub actions are awesome
Until recently, when we wanted to create new releases for ArkScript, we had to build the language on all the system we support (currently Windows and Linux), build the modules (http, console, random, etc), test everything on each operating system, and then package the needed files and directory in ZIPs. We had to go to GitHub, create a new release, add the correct tag (and not mix it with the title as they are different things!), grep the latest changelog, and add our artifacts.
What are some alternatives?
When comparing star and Ark you can also consider the following projects:
gaiman - Gaiman: Text based game engine and programming language
Peregrine - A blazing fast language for the blazing fast world(WIP)
starlight - JS engine in Rust
hera - Hera: Ewasm virtual machine conforming to the EVMC API
xvm - Ecstasy and XVM
fake-gcs-server - Google Cloud Storage emulator & testing library.
Yoakke - A collection of libraries for implementing compilers in .NET.
Feral - Feral programming language reference implementation
konna - A fast functional language based on two level type theory
boring-lang - A very boring programming language
aulang - simple and fast scripting language
zhetapi - A C++ ML and numerical analysis API, with an accompanying scripting language.