AI-Toolbox
pleuro
AI-Toolbox | pleuro | |
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2 | 1 | |
641 | - | |
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5.1 | - | |
4 months ago | - | |
C++ | ||
GNU General Public License v3.0 only | - |
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AI-Toolbox
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Impact of using sockets to communicate between Python and RL environment
Makes sense. I was just wondering if someone had any comparisons to share. I will create a toy environment in Unreal and compare integrating RL C++ libraries (looking at AI-Toolbox and mlpack) vs using Python with socket communication.
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Greedy AI agents learn to cooperate
I maintain a repository of many implementations of classical (tabular) RL algorithms [1] which you might enjoy playing with when starting out. I use it for both research and for student projects. The advantage of avoiding NNs when starting out is that it is much simpler to inspect the inner workings of an algorithm to see whether it's working or not.
I'm always happy to help if something is unclear or difficult so feel free to open issues there :)
[1]: https://github.com/Svalorzen/AI-Toolbox
pleuro
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Greedy AI agents learn to cooperate
> even markov chains can lead to behavior that looks this way.
What a fun project, thank you for sharing the link.
re:
> Once we created the creatures, we set up their odors, which enable our creatures to smell them. When we have odors and creatures all we then have to do is build a the control components
This sounds similar to the "collaborative diffusion" approach to pathfinding [1].
> However, it is possible to view the code on the github page.
The link to https://github.com/lettergram/pleuro does not work. Do you still have a copy of the code somewhere? I'm curious to learn more about how you modelled the control loops with markov chains.
Was the rough idea that there are states "forage", "eat", "protect", and then probability of transitions between states depends upon the simulated creature's current state & sensor information about the environment?
[1] Repenning 2006 "Collaborative diffusion: programming antiobjects" https://home.cs.colorado.edu/~ralex/papers/PDF/OOPSLA06antio...
What are some alternatives?
Recast/Detour - Industry-standard navigation-mesh toolset for games
duckduckgo-locales - Translation files for <a href="https://duckduckgo.com"> </a>
Veles - Distributed machine learning platform
BayesOpt - BayesOpt: A toolbox for bayesian optimization, experimental design and stochastic bandits.
tensorflow - An Open Source Machine Learning Framework for Everyone
tiny-cnn - header only, dependency-free deep learning framework in C++14
nano
Native System Automation - Native cross-platform system automation
Tulip Indicators - Technical Analysis Indicator Function Library in C
openmind - Deduction framework with arbitrary mathematical system solver.
Genann - simple neural network library in ANSI C
frugally-deep - Header-only library for using Keras (TensorFlow) models in C++.