ACNHDesignPatternEditor VS lcs-save-editor

Compare ACNHDesignPatternEditor vs lcs-save-editor and see what are their differences.

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ACNHDesignPatternEditor lcs-save-editor
11 2
340 13
- -
0.0 10.0
over 1 year ago over 1 year ago
C# C#
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ACNHDesignPatternEditor

Posts with mentions or reviews of ACNHDesignPatternEditor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-08.

lcs-save-editor

Posts with mentions or reviews of lcs-save-editor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-23.

What are some alternatives?

When comparing ACNHDesignPatternEditor and lcs-save-editor you can also consider the following projects:

NHSE - Animal Crossing: New Horizons save editor

drg-editor - Deep Rock galactic save editor

ACNH-BCATs - Animal Crossing New Horizons BCAT Events

DOOMSaveManager - A program to make importing and exporting DOOM Eternal saves easier.

ACNHMobileSpawner - Animal Crossing New Horizons real-time multi-tool built in Unity.

BG1SaveSync - Baldur's Gate: Enhanced Edition save game syncing between PC and mobile

apollo-ps3 - Apollo Save Tool (PS3)

steam-deck-swap-resizer - A simple script to help users resize the swap file on their Steam Decks.

DoS-2-Savegame-Editor - Savegame Editor for Divinity Original Sin II

UnitySaveLoadSystem - A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL.

ACSE - A Save Editor for the Animal Crossing main series games written in C#