AA2Unlimited
Principia
AA2Unlimited | Principia | |
---|---|---|
1 | 38 | |
113 | 732 | |
1.8% | 1.4% | |
6.1 | 9.9 | |
3 months ago | about 15 hours ago | |
C++ | C++ | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AA2Unlimited
-
Started to make my fav Ship Girls with Artificial Academy
Here . I do not use AA2 mini (and won't change to it either by fear of breaking the game) , so if you have any question about it , installation problems or anything else try to contact the makers on their discord , its at the bottom of the page . Also it comes with AA2 unlimited , which is a massive extension to the game . You can learn more about it Here . I know a thing or two about how some of the custom stuff works (Only the thing to make hair look better tbh but it's something) . And if you want to install custom characters , OP already sent a link in a comment below , it's a database for custom characters . (Funny how a .png contains so much informations)
Principia
-
A rudimentary simulation of the three-body problem
Principia is extremely impressive, they document all their math here: https://github.com/mockingbirdnest/Principia/tree/master/doc...
One interesting detail is that the source code makes extensive use of non-ASCII identifiers, for mathematical symbols and for the names of mathematicians. One of the two primary contributors is also an active contributor to Unicode
- Mods to add after RP-1 express install?
-
Communication coming out today
KSP2 is still patched conics. Also here's a free n-body mod made by modders, https://github.com/mockingbirdnest/Principia
-
One week before the release of Kerbal Space Program 2, some kerbonauts are beginning to have doubts
Principia - 𝑛-Body and Extended Body Gravitation for Kerbal Space Program
-
Eli5, Why are planets orbits elliptical and not circular?
But one should just be aware that KSP simplifies by only tracking the strongest source of gravity. This turns all orbits into actual ellipses. But there is a mod called Principia that replaces it with the proper thing, thus allowing for very chaotic (but cool) flight paths using less thrust.
-
Is there a mod in KSP that replaces the Maneuver node tool and makes you do real orbital mechanics?
Principia has n-body
-
Just a friendly PSA that kerbal space program is free on the epic game store this week. Build rockets and figure out how to get to space!
Install Principia and Real Solar System, then try again :P
-
Solar system simulation Newtonian gravitation
Theres a mod that changes that to N-body simulation, it's called Principia
-
How do I install principia
I'd suggest looking at their readme: https://github.com/mockingbirdnest/Principia
- Will we be able to utilize Lagrange points in KSP2?
What are some alternatives?
game - Momentum Mod - Standalone Source Movement Speedrunning (READ README)
Kerbalism - Hundreds of Kerbals were killed in the making of this mod.
anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.
SolarSystem - A solar system simulator with Verlet, using OpenGL for displaying.
iw4x-client - 🎮 Official IW4x source code
CKAN-meta - Metadata files for the CKAN for KSP
nyan - Typesafe hierarchical key-value database with inheritance and dynamic patching :smiley_cat:
OfCourseIStillLoveYou - Watch all your Hullcam cameras at the same time from everywhere!
BakkesModSDK - The current BakkesModSDK (Unofficial SDK for Rocket League)
Modular-Launch-Pads
OhScrap - Scrapyard based part failure mod for Kerbal Space Program.
vplanet - The Virtual Planet Simulator