A7-NoEENPCs
A WeiDU mod for BG:EE and BG2:EE that allows you to tweak the new Beamdog NPCs (by Argent77)
Skills-and-Abilities
This mod is a collection of class, skill, proficiency, and stat updates. (by Gibberlings3)
A7-NoEENPCs | Skills-and-Abilities | |
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6 | 7 | |
26 | 9 | |
- | - | |
5.5 | 8.4 | |
2 months ago | 15 days ago | |
HTML | HTML | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
A7-NoEENPCs
Posts with mentions or reviews of A7-NoEENPCs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-07.
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A Big Fan of the Enhanced Editions, but...
Here
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Why did they make Neera so painstakingly annoying?
The Convenient EE NPCs mod lets you choose which ones to disable on a case by case basis - or to shut them up so they can't initiate dialogue with you.
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Mod overview: Tweaks, convenience mods, quality of life, and other minor enhancements
Convenient EE NPCs: allows you to remove or render passive the EE NPCs (preventing them from initiating dialogue), or to change their classes or portraits. If you choose to disable all of them, you can also choose to add NPC items to stores if you don’t want to miss out on gear.
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Do you have a game you are cursed to always come back to?
Worth noting that if you don't like the EE companions, it's trivially easy to mod them out. I spent enough time with them to confirm that they weren't for me, so now I get the advantages of the EEs without the downsides.
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Trying to find what bugged my BG1:EE run (Chapter 4 wouldn't trigger)
My game is v2.6.6.0 from GOG with the following mods: - Convenient Enhanced Edition NPCs (A7-ConvenientEENPCs) - The Tweaks Anthology (cdtweaks) - https://github.com/r-e-d/LeUI-SoD[(LeUI-SoD)](https://github.com/r-e-d/LeUI-SoD) - Rogue Rebalancing (rr)
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Playing Baldur’s Gate for the first time!
I HIGHLY recommend installing this mod and removing all of the EE NPCs, at least for your first plathrough.
Skills-and-Abilities
Posts with mentions or reviews of Skills-and-Abilities.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-31.
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A salty Minsc finally leaves my evil party
House Rules and S&A, if you need links. Note that their proficiency systems aren't compatible with each other - the monk proficiency tweak is totally compatible with Skills and Abilities' new proficiency system, if you use it, but the "rebalanced proficiencies" and "rebalanced weapon styles" are not.
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[cdTweaks] Which weapon proficiency system do you prefer for Baldur's Gate 2?
I mentioned it in my comment, but skills and abilities does that, spread across a couple different components. Two-handed attacks receive 1.5x the strength damage bonus (rounded down), and the revised Two-Handed style increases base damage, speed factor, and APR, making it a faster and more reliable way of dealing damage. The revised two-weapon style also slightly decreases your offhand damage, even at 3 pips - not much of a nerf, but overall I think the mod's changes to single-weapon, weapon and shield, and two-handed styles make them very tempting alternatives, since they all have their own strengths.
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Mod overview: Tweaks, convenience mods, quality of life, and other minor enhancements
Skills and Abilities: Larger writeup on this coming soom™. Short version: a proficiency overhaul that takes BG1’s weapon groups as its starting point and adds new proficiencies which can better diversify character builds, such as Spellcraft (bonuses for arcane casters), Divine (bonuses for divine casters), and Swiftblade (bonuses while hasted). Other components overhaul Protection from Magical Weapons, change Turn Undead, and allow bards to pick locks and disarm traps (EEex required for these). Optionally changes weapon styles as well, incentivizing approaches other than dual-wielding, and adds HLAs drawn from 3.5E.
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BG2 mod question
Check out releases on the right hand side. Download that and put the 'setup-xxx.exe' file and the associated folder in your game directory. Then just run the setup from there. Or use something like Project Infinity to setup, sequence, and install your mods at one time.
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Finally started a new game as a Bard Blade… sadly I just realized Blade’s do not have the ability to unlock chests. After further thought - is there *anything* a Blade does better than a multiclass Fighter / Thief / Mage? Because I can’t think of anything they’re better at!?
There is a nice mod (https://github.com/Gibberlings3/Skills-and-Abilities), that gives bards "Find Traps" and "Open Locks". Maybe this is something for you?
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Do I really need a thief?
Link: https://github.com/Gibberlings3/Skills-and-Abilities
What are some alternatives?
When comparing A7-NoEENPCs and Skills-and-Abilities you can also consider the following projects:
HQ-SoundClips-BG2EE - Restores high quality sound files for extended BG2EE content which were lost since game patch v1.3.
Scales_of_Balance - a tweak mod and kit pack for BG2/TOB, BGEE, BG2EE, and IWDEE
RandomGraionTweaks - Various tweaks presented by Graion Dilach for games on the Infinity Engine.
aTweaks - PnP tweakpack for BG and BG2
ahungry_tweaks - Baldur's Gate (BG:EET) tweaks
EET_Tweaks - A mod for Infinity Engine games
A7-HiddenGameplayOptions - A mod that makes a number of useful options directly accessible within Enhanced Edition games.
A7-NoEENPCs vs HQ-SoundClips-BG2EE
Skills-and-Abilities vs Scales_of_Balance
A7-NoEENPCs vs RandomGraionTweaks
Skills-and-Abilities vs HQ-SoundClips-BG2EE
A7-NoEENPCs vs aTweaks
Skills-and-Abilities vs ahungry_tweaks
A7-NoEENPCs vs EET_Tweaks
Skills-and-Abilities vs aTweaks
A7-NoEENPCs vs A7-HiddenGameplayOptions
Skills-and-Abilities vs A7-HiddenGameplayOptions
A7-NoEENPCs vs Scales_of_Balance
Skills-and-Abilities vs EET_Tweaks