3dstool
TurboBench
3dstool | TurboBench | |
---|---|---|
2 | 10 | |
314 | 312 | |
- | - | |
10.0 | 8.9 | |
over 2 years ago | 9 months ago | |
C | C | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
3dstool
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Documentation of the .cia file format and 3DS injection
For open-source tools, Project CTR includes ctrtool to extract many 3DS formats including CIA, and makerom to build an NCCH, CIA, or CCI file. It's a bit old so I'm not positive it'll work exactly, but there's a guide on extracting a CIA using ctrtool and 3dstool, then rebuilding it using makerom and 3dstool.
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God mode 9 audio files
You can rip the game to a cia file using GM9, and then on a PC use ctrtool and 3dstool to extract cia contents, extract the romfs from that, and then extract the romfs contents which will have all the game data files. I will warn you though that everything is in special Nintendo formats and it's different in some games. You may or may not be able to convert them to a normal PC audio format with various tools.
TurboBench
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Zstd Content-Encoding planned to ship with Chrome 123
I'm still unconvinced about this addition. And I don't even dislike Zstandard.
The main motivation seems to be that while Zstandard is worse than Brotli at the highest level, it's substantially faster than Brotli when data has to be compressed on the fly with a limited computation budget. That might be true, but I'm yet to see any concrete or even anecdotal evidence even in the issue tracker [1] while there exist some benchmarks where both Zstandard and Brotli are fast enough for the web usage even at lower levels [2].
According to their FAQ [3] Meta and Akamai have successfully used Zstandard in their internal network, but my gut feeling is that they never actually tried to optimize Brotli instead. In fact, Meta employs the main author of Zstandard so it would have been easier to tune Zstandard instead of Brotli. While Brotli has some fundamental difference from Zstandard (in particular Brotli doesn't use arithmetic-equivalent coding), no one has concretely demonstrated that difference would prevent Brotli from being fast enough for dynamic contents in my opinion.
[1] https://issues.chromium.org/issues/40196713
[2] https://github.com/powturbo/TurboBench/issues/43
[3] https://docs.google.com/document/d/14dbzMpsYPfkefAJos124uPrl...
- TurboBench: Dynamic/Static web content compression benchmark
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Ebiggers/libdeflate: Heavily optimized DEFLATE/zlib/gzip library
libdeflate compress better and has faster decompression than igzip.
See the silesia single core in-memory benchmark here [1] comparing zlib,libdeflate,igzip,...
https://github.com/powturbo/TurboBench/issues/4
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Intel QuickAssist Technology Zstandard Plugin for Zstandard
- https://github.com/powturbo/TurboBench/issues/43
[1] https://github.com/powturbo/TurboBench
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Variation on RLE to Achieve Lossless Compression for Tabular Data
Compressesing your sample file, we get 823 bytes with brotli
Download TurboBench and make your own tests:
[1] - https://github.com/powturbo/TurboBench
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Data Compression Drives the Internet. Here’s How It Works
- igzip 1,2 is best for very fast networks > 10MB/s
brotli bring little value at decompression for users
[1] https://github.com/powturbo/TurboBench
[1] https://sites.google.com/site/powturbo/home/web-compression
[2] https://encode.su/threads/2333-TurboBench-Back-to-the-future...
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Pigz: Parallel gzip for modern multi-processor, multi-core machines
Build or download TurboBench [1] executables for linux and windows from releases [2] ans make your own tests comparing oodle,zstd and other compressors.
[1] https://github.com/powturbo/TurboBench
[2] https://github.com/powturbo/TurboBench/releases
What are some alternatives?
Project_CTR
QAT-ZSTD-Plugin
open_agb_firm - open_agb_firm is a bare metal app for running GBA homebrew/games using the 3DS builtin GBA hardware.
rapidgzip - Gzip Decompression and Random Access for Modern Multi-Core Machines
FlappyBird-N64 - Clone of Flappy Bird for Nintendo 64 built using the open source LibDragon SDK. Original game design, graphics, and sound effects created by .GEARS
libdeflate - Heavily optimized library for DEFLATE/zlib/gzip compression and decompression
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
pigz - A parallel implementation of gzip for modern multi-processor, multi-core machines.
Battery_mark_for_3DS - Benchmark your 3DS battery
lib842
DirectStorage - DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
FPC - FPC - Fast Prefix Coder