2D-Platformer-Hunter
purchases-unity
2D-Platformer-Hunter | purchases-unity | |
---|---|---|
1 | 1 | |
294 | 80 | |
- | - | |
1.9 | 8.8 | |
about 1 month ago | 3 days ago | |
C# | C# | |
MIT License | MIT License |
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2D-Platformer-Hunter
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"proper" way to do 2D movement?
I always like finding a killer 2D player controller on GitHub and studying the code. I've only seen good things about this written tutorial and this video tutorial series--though both may be slightly outdated in syntax, the principles haven't aged.
purchases-unity
What are some alternatives?
spine-runtimes - 2D skeletal animation runtimes for Spine.
SoftMaskForUGUI - UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.
Unity-Gyroscope-Parallax - Unity Parallax based on gyroscope components.
unity-jar-resolver - Unity plugin which resolves Android & iOS dependencies and performs version management
Unity-2D-Platformer-Controller - A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
PixelDot - Godot plugin for making 2D sandbox games like Terraria and Starbound.
Unity-Native-Sharing - A Unity plugin to open native sharing dialogs on iOS and Android, primarily for text and files
pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.
com.openai.unity - A Non-Official OpenAI Rest Client for Unity (UPM)