2D-Character-Controller
DarkSide
2D-Character-Controller | DarkSide | |
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16 | 2 | |
1,122 | 0 | |
1.2% | - | |
0.0 | 0.0 | |
10 months ago | over 3 years ago | |
C# | ASP.NET | |
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2D-Character-Controller
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Does anyone know how to add player movement in unity? (2D)
Depends on how you want the player to move. There's a few YouTube videos on the specifics. Try this.
- help my please
- I followed Brackeys' Tutorials on movement and animation and I have this problem. What should I do?
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I need some help with slopes
If you're new, I recommend the youtube channel "Brackeys". This video talks about 2D player movement and also slopes. But, I would also strongly advise that you don't just copy paste the code blindly. Learn what method does what, what different classes do, learn to read code. It made a huge difference for me when I was a beginner. I put unity to the shelf and spent close to a month learning JUST C#, and when I came back to unity, a lot of things made a lot more sense.
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There has to be a way to make this shorter, Plz help
2d platformer movement https://youtu.be/dwcT-Dch0bA
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Unity 2D character controller for stairs
Hello everybody, I started my project with the 2D character controller from Brackeys https://youtu.be/dwcT-Dch0bA, but unfortunately my character slides down the stairs.
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Character controller Help
and trying to use the one he linked to: https://github.com/Brackeys/2D-Character-Controller
- Character Drifting Problem
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How to get Unity's new input system to work?
The controller object references a file called CharacterController2D that I got from following a Brackeys tutorial here
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Question about movement system
You need to use a character controller 2D, have a look at this video which covers the basics https://youtu.be/dwcT-Dch0bA
DarkSide
- How do I make it so that an input is ignored? I've been trying to get my dash to work correctly and the most recent problem is that if I leave the dash input pressed when the dashTime is completely depleted, it is still impossible to move until the dash input is let go off
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Disable the isJump boolean in the animator to stop the jump animation once you've reached the ground?
This is an example from my own code (a 3D FPS controller, same diff though) with double jumping: https://github.com/Hacksie/DarkSide/blob/main/Assets/Scripts/PlayerController.cs
What are some alternatives?
unity-movement-ai - A Unity library for common movement AI
kubernetes-reflector - Custom Kubernetes controller that can be used to replicate secrets, configmaps and certificates.
ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
zfrag - Zen Game in which you can manually defrag a virtual Hard Disk, Made with Unity.
Auto-Setup-for-Unity - iClone / Character Creator / ActorCore Auto Setup for Unity Script
Illegal-Mod-Sites - 📜 A list of websites that are illegally redistributing game mods
ConnectivityGame
LibVLCSharp - Cross-platform .NET/Mono bindings for LibVLC
Erbium - 🤺Third Person Character Controller for unity🤺
MB_SubSonic - MusicBee SubSonic plugin