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Top 13 Voronoi Open-Source Projects
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JTS Topology Suite
The JTS Topology Suite is a Java library for creating and manipulating vector geometry.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
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Voronoi_Image_Manipulation
A system independent tool for interactive image manipulation with Voronoi and Delaunay data structures.
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procedural-tileable-shaders
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
If you go to the FastNoiseLite github you'll see there's a FastNoiseLite.glsl file, this file contains the entire library. So to use this in a shader we need to use the new shader #inlude preprocessor. In short, create a new ShaderInclude resource, paste the contents of the FastNoiseLite.glsl file into it and then simply #include it in your shader.
Project mention: Using Voronoi polygons for simplified continent generation | /r/proceduralgeneration | 2023-05-05Well, the easiest option would probably be to use a different Delaunay/Voronoi library. Delaunator (C# bindings here) should be a pretty good option: it's fast, and there's a good explanation of how to use the data structures it generates. There is some weirdness with how points at the edge of the domain work that you may have to work around, but that will probably be easier than trying to modify another algorithm or write your own. I know I've struggled to implement the algorithms for calculating Voronoi diagrams/Delaunay triangulations, even though I feel like I have a decent high-level understanding of how Fortune's algorithm is supposed to work.
Voronoi related posts
- Algorithm that covers a whole area with points, with values based on the original points at each iteration.
- Math for Game Dev
- Small tool for interactive Voronoi image manipulation
- Foronoi, a package for for constructing Voronoi diagrams.
- I made a chunked Voronoi Generator in Godot!
- I created a Voronoi generator based on chunks in Godot! Finally got it to the point where it might be useful to other people. Repo in the comments!
- Resource About Mesh Cutting
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A note from our sponsor - SaaSHub
www.saashub.com | 28 Apr 2024
Index
What are some of the best open-source Voronoi projects? This list will help you:
Project | Stars | |
---|---|---|
1 | FastNoise | 2,549 |
2 | JTS Topology Suite | 1,856 |
3 | Computational-geometry | 1,139 |
4 | dotSCAD | 746 |
5 | delaunator-sharp | 365 |
6 | Voronoi_Image_Manipulation | 234 |
7 | procedural-tileable-shaders | 230 |
8 | voronoi | 158 |
9 | geovoronoi | 128 |
10 | foronoi | 45 |
11 | godot-chunked-voronoi-generator | 36 |
12 | rust_voronoi | 22 |
13 | SimpleTectonics | 21 |
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