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Top 21 Swift3 Open-Source Projects
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NotificationBanner
The easiest way to display highly customizable in app notification banners in iOS
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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CHIPageControl
A set of cool animated page controls written in Swift to replace boring UIPageControl. Mady by @ChiliLabs - https://chililabs.io
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BMPlayer
A video player for iOS, based on AVPlayer, support the horizontal, vertical screen. support adjust volume, brightness and seek by slide, support subtitles.
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ESPullToRefresh
#Busy Re-Building....# An easy way to use pull to refresh and infinite scrolling in Swift. Pod 'ESPullToRefresh'
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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StatusAlert
Display Apple system-like self-hiding status alerts. It is well suited for notifying user without interrupting user flow in iOS-like way.
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TimeZonePicker
A TimeZonePicker UIViewController similar to the iOS Settings app. Search and select from a range of cities and countries to find your most suitable time zone.
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TraceLog
TraceLog is a highly configurable, flexible, portable, and simple to use debug logging system for Swift and Objective-C applications running on Linux, macOS, iOS, watchOS, and tvOS.
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PTEventView
An Event View based on Apple's Event Detail View. Written in Swift 3. Supports ARC, Autolayout and editing via StoryBoard.
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FlightLayout
An alternative layout framework, a balanced medium between manual layout and auto layout. Great for calculating frames with FlightAnimator!!
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Project mention: Seriously, why there isn't an easy way to implement a timezone picker UI? | /r/androiddev | 2023-06-07I needed to do a simple time zone selector, but there just isn't an easy way to do it apart from showing a 500-items-long TimeZone.getAvailableIDs() at the user in a dropdown. I had wanted something like this, but for Android, and it just doesn't seem to exist. So I need to do my own fuzzy text search or deal with some API? Maybe there are other options? Why does it have to be so complicated??? [/rant]
Project mention: Show HN: CycleQuest – Indoor Cycling game with steering | news.ycombinator.com | 2024-04-04- Comes with ready-to-use models and textures
To generate roads, I downloaded .gpx files from my Strava activities, then implemented a parser to take coordinates and elevations and build roads in-game using EasyRoads3D. These tools combined worked quite well but required some manual work. I had to go over the entire length of the road to smoothen it up (due to GPS noise in .gpx files). The terrain also didn’t always perfectly align with the road, so I had to manually modify it.
I figured that steering would be a good way to keep the user engaged in the gameplay, instead of just sitting on the bike and pedalling. With required steering, you need to be engaged to not drive off the road.
There are some solutions to virtual steering in other smart trainer games, but they are hardware-based - e.g., for Zwift, you need to buy their hardware controller. I really wanted to keep it as simple and inexpensive as possible, so I used a smartphone mounted to the handlebars as a steering controller.
I implemented native apps for both iOS and Android. They use the gyroscope to get the steering value and broadcast it as a BLE peripheral. Implementing Bluetooth in Unity was a little tricky as there is no built-in solution. The implementation depends on the platform the game is running on. It boils down to writing a native plugin for each platform you support.
For macOS, there is an open-source library written in Swift - https://github.com/codeinversion/sensors-swift. It already has the necessary services and characteristics implemented. I had to modify it a little and compile it into a Unity plugin.
For Windows, there also is a library - https://github.com/adabru/BleWinrtDll, but it wasn’t working too well. Because I targeted UWP, I was able to implement my own Bluetooth logic in C# and compile it directly in Unity.
Overall, it was a really fun project to work on. I’m particularly happy that I was able to release it starting from scratch in just a couple of months, and I hope to continue working on it.
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Index
What are some of the best open-source Swift3 projects? This list will help you:
Project | Stars | |
---|---|---|
1 | NotificationBanner | 4,728 |
2 | BouncyLayout | 4,226 |
3 | Awesome-Swift-Playgrounds | 4,114 |
4 | CVCalendar | 3,486 |
5 | CHIPageControl | 3,327 |
6 | BMPlayer | 1,913 |
7 | ESPullToRefresh | 1,810 |
8 | Thor | 1,123 |
9 | ISTimeline | 1,009 |
10 | StatusAlert | 844 |
11 | Menu-Bar-Search | 523 |
12 | AwesomeSpotlightView | 320 |
13 | SwiftValidators | 239 |
14 | ModernSearchBar | 185 |
15 | MKProgress | 147 |
16 | TimeZonePicker | 124 |
17 | UInt128 | 60 |
18 | sensors-swift | 54 |
19 | TraceLog | 52 |
20 | PTEventView | 34 |
21 | FlightLayout | 22 |
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