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Top 23 Puzzle Open-Source Projects
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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InfluxDB
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cubing.js
đ A library for displaying and working with twisty puzzles. Also currently home to the code for Twizzle.
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Android-Jigsaw-Puzzle
Android app that allows you to draw anything and turn it into a jigsaw puzzle.
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TheWitnessPuzzles
Puzzle game for Android and Windows, inspired by Jonathan Blow's "The Witness". Created using MonoGame.
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openblok
A customizable, cross platform, open-source falling block game, packed with a bunch of features.
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panel-attack
Panel Attack is a free modern puzzle game inspired by popular games such as Tetris Attack and Pokemon Puzzle League while still maintaining authentic mechanics. Arrange colored panels in rows and columns of three or more to match matches that clear. Panels then fall from gravity and can make chains that give bonuses or attack the other player.
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minesweeper-j-compose
đŽ A Minesweeper like puzzle game, built using Jetpack Compose, for Android.
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programming-crypto-contracts
Programming Crypto Blockchain Contracts Step-by-Step Book / Guide. Let's Start with Ponzi & Pyramid Schemes. Run Your Own Lotteries, Gambling Casinos and more on the Blockchain World Computer...
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
Project mention: Hack Club Blot: A CNC drawing machine for programmatic art. Built with teenagers | news.ycombinator.com | 2024-04-09Blot is completely open source (hardware and software). You can find the GitHub here: https://github.com/hackclub/blot
I spent the last year building Blot with teenagers in the Hack Club community including but not limited to B (age 19), Henry (15), Kai (17), Shawn (18), Hugo (15), Ella (19) and Bright (15).
At Hack Club weâre working on building a new model for public education through open source projects. We believe people learn best by building things they care about and sharing those things with others. We want to support motivated teenagers around the world to pursue technology this way. Thatâs why we created the âYou Ship, We Shipâ model. We build online creative coding environments that are gateways to other subjects in technology. When teenagers create projects with our tools and share them publicly we send them more creative material. At the end of 2022 we released our first âYou Ship, We Shipâ project: Sprig.
Sprig is a microworld for making tile games, when you share your game we send you the hardware to build a handheld gaming console that can play that game. https://github.com/hackclub/sprig
Today we are releasing our newest âYou Ship, We Shipâ: Blot. Create a program that generates line art and weâll send you a robot that can draw that art in real life. We hope Blot will encourage people to explore the beauty of programming and be a gateway to digital fabrication. Nothing feels more magic to me than writing an incantation on a computer that can materialize into a real thing that you can hold in your hands. I hope to share that magic with you through Blot.
Everything is free and open source so anyone is welcome to use the editor, submit to the gallery, or build a Blot machine. You have to be a teenager for us to send you a machine for free though.
Iâm excited to see what people make! Enjoy.
If you want to learn more about Hack Club you can check out this short documentary we made about our 2023 summer hackathon: https://www.youtube.com/watch?v=O1s5HqSqKi0
> Your game looks great, congrats on your progress! I especially enjoyed how the zoom works when you're leaving/arrive planets, and the unique propulsion system (also, the anchor made me giggle!).
Thank you. Feedbacks are very much appreciated. There is still a long was until an eventual release, but it's very fun to work on it.
> I tend to not need many, so I'd be curious if you can recall any structure in particular which you couldn't find? No biggie if not.
I had trouble finding basic structures like sets or linked lists, as much as more specific ones like R-tree, M-tree, KD-tree quad-tree or specific kinds of tries.
When quickly searching on Google, there are pretty much always some results, but when looking at the details it's not that great. Most of the packages have some kind of flaw that was a deal-breaker for me. Most common ones are:
- The package is something developed by one guy 4 years ago, and has pretty much no stars and is abandoned
- The structure is somehow backed by the native `map`, meaning that it has the same randomized iteration order
- There is some kind of logic to try to handle multi-threading, mixed-up with the data structure's logic. Often with mutexes/locks, thus killing the performance. My game is pretty much only mono-thread, and I just need something simple and that does not care about synchronization.
- The structure is not generic, but only uses `interface{}`
- The structure lacks tests or have unreadable code made of 1-letter variables
> I'm not a game dev, but I've seen some larger games such as https://github.com/divVerent/aaaaxy/tree/main/internal (if you haven't played it beforeâdo it!) which seems to be able to place everything into separate packages without issue, so perhaps there's something to gleam from their architecture?
Thanks for the reference. After looking at it, is seems to me that they are creating really tiny packages made of one or two files. I don't want my codebase to end-up with thousands of 1-file packages, it does not seem very maintainable. I want to keep having packages with clearly defined purposes and domains.
> Hash map iteration shouldn't be sorted in _any_ language (here's Rust, for example https://play.rust-lang.org/?version=stable&mode=debug&editio... (Python makes it _appear_ as if dicts are sorted hash maps, but that's only because it doesn't only use a hash table, but a vector as well (same as you'd have to do in Go))), otherwise it would cause both portability and security (https://github.com/golang/go/issues/2630) issues. You should probably be using a b-tree if you aren't willing to sort it yourself.
I think that you didn't understand my message (or I didn't explain clearly enough). I do not need the items to be sorted, I need the iteration order to be consistent.
Let's say that I insert A, B and C in a map, then want to iterate on it. I will get an unspecified order, maybe ABC, maybe CBA, maybe BAC, which does not matter to me. However, in any language, this order will be consistent across all future iterations unless the data is changed. This is a natural property of any data structure. So if I got CBA in the first loop, I will also get CBA in the second and third loops.
In golang this is not the case because they actively inserted a random order. It means that even if the data does not change, I may get CBA in the first iteration, but BAC in the second, then ABC... Which created a ton of issues for me.
> If you don't care about unloading https://github.com/pkujhd/goloader
This is a good start! Exactly like hexapipes began lol. I just wanted to make a solver to overcome my addiction to this puzzle.
Come open a discussion on github if you have further questions or just want to share your progress =) https://github.com/gereleth/hexapipes/discussions
Project mention: Show HN: Android app to draw anything and turn it into a jigsaw puzzle | news.ycombinator.com | 2023-11-12
Project mention: Ask HN: What apps have you created for your own use? | news.ycombinator.com | 2023-12-12Over Covid, I got really into solving the Rubikâs cube. I couldnât find any minimalistic apps to help me time myself and learn algorithms. So, I ended up writing an app for myself, which I later showed off on Reddit.
People really seemed to like the design, so I cleaned it up a bit and made it available to everyone. The site (https://cubedesk.io) has been free to use for 3 years and has 50k users.
Most recently, I've been working on an email marketing platform to help me email those 50k users. I noticed that emailing all those people was expensive and tedious, so created and launched https://cc.dev
Puzzle related posts
- Tensor Puzzles
- Cubedesk or Cstimer?
- aaaaxy: A nonlinear 2D puzzle platformer taking place in impossible spaces.
- Show HN: Penrose Pipes
- Play Nonograms in Your Terminal
- PyTorch Broadcasting Puzzles
- Srush/Tensor-Puzzles: Solve puzzles. Improve your PyTorch
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A note from our sponsor - InfluxDB
www.influxdata.com | 28 Apr 2024
Index
What are some of the best open-source Puzzle projects? This list will help you:
Project | Stars | |
---|---|---|
1 | Tensor-Puzzles | 2,450 |
2 | cube-composer | 1,980 |
3 | sudoku | 819 |
4 | sprig | 784 |
5 | antimine-android | 611 |
6 | sgtpuzzles | 569 |
7 | ordinary-puzzles-app | 469 |
8 | quantum-game | 337 |
9 | Match3 | 240 |
10 | cubing.js | 225 |
11 | aaaaxy | 203 |
12 | hexapipes | 182 |
13 | Android-Jigsaw-Puzzle | 158 |
14 | cliptic | 115 |
15 | TheWitnessPuzzles | 112 |
16 | cubedesk | 101 |
17 | curiosity | 101 |
18 | openblok | 95 |
19 | panel-attack | 88 |
20 | minesweeper-j-compose | 80 |
21 | programming-crypto-contracts | 77 |
22 | react-native-wordle | 77 |
23 | numberlink | 71 |
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