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Top 23 mesh-generation Open-Source Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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SuGaR
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering (by Anttwo)
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text2room
Text2Room generates textured 3D meshes from a given text prompt using 2D text-to-image models (ICCV2023).
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SaaSHub
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cinolib
A generic programming header only C++ library for processing polygonal and polyhedral meshes
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differentiable_volumetric_rendering
This repository contains the code for the CVPR 2020 paper "Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision"
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MeshDiffusion
Official implementation of "MeshDiffusion: Score-based Generative 3D Mesh Modeling" (ICLR 2023 Spotlight)
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DicomToMesh
A command line tool to transform a DICOM volume into a 3d surface mesh (obj, stl or ply). Several mesh processing routines can be enabled, such as mesh reduction, smoothing or cleaning. Works on Linux, OSX and Windows.
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SpriteMesh
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
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sdf
A Go library for signed distance function shape generation. Read as 3D printing shape design. (by soypat)
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GPUDemos
A collection of GPU demos aiming to educate and provide examples of utilising GPU parallel computing in game development.
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unity3d-zoning
Functionality for drawing zones such as rooms on a grid in Unity 3D. Sample project included.
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Project mention: Voronoi Diagram and Delaunay Triangulation in O(nlog(n)) (2020) | news.ycombinator.com | 2023-10-25Interesting question! By virtue of being a tree, the MST produces at most 3 edges coming out of any vertex, so this should be the same in 3D. The MST then adds (sometimes) a 4th edge, so, although you could build both graphs in 3D space, you would still end up with 4 edges coming out of any vertex, I think.
In 3D space the Delaunay triangulation would produce a bunch of irregular tetrahedra, so the edges coming out from every vertex would vary between a minimum of 3, and a maximum of 12, if I get it right (ref: [1] :-).
The 3D Voronoi cells are another story... I found some implementation that you can play with to see how it looks [2] [3], each cell is of a shape called "convex polytope". It feels like these cells are packed like each of the sub-cubes of a rubik, but I'm not 100% sure :-) ... if that's true, you could jump from each vertex to the next in at most 17 directions? (hand-waves :-p)
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1: https://en.wikipedia.org/wiki/Tetrahedron#/media/File:M_tic....
2: https://github.com/BrunoLevy/geogram/wiki/Delaunay3D
3: https://math.lbl.gov/voro++/examples/
Project mention: GaussianObject: Just Taking Four Images to Get a High-Quality 3D Object | news.ycombinator.com | 2024-02-21As with all NeRFs and Gaussian Splatting, there is no classical mesh data. But there are projects and papers working on the extracting process. Specifically for Gaussian Splatting there is SuGaR. [1]
[1] https://github.com/Anttwo/SuGaR
On the flip side, I got to read some of the Clojure source code, which was very educational. I also got to understand a bit more the usefulness of protocols (using defprotocol and defrecord to provide several implementations). Here it was very useful to read the source code of thi-ng/geom.
mesh-generation related posts
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Implementing a 2d-tree in Clojure
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Voronoi Diagram and Delaunay Triangulation in O(nlog(n)) (2020)
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Manifold 3D wrapper for Clojure(Script)
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[R] Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models
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Meet Text2Room: A New AI Method For Generating Room-Scale Textured 3D Meshes From A Given Text Prompt As Input
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Geogram: Programming Library with Geometric Algorithms
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Ai generated 3d models?
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A note from our sponsor - SaaSHub
www.saashub.com | 6 May 2024
Index
What are some of the best open-source mesh-generation projects? This list will help you:
Project | Stars | |
---|---|---|
1 | meshlab | 4,436 |
2 | PyMesh | 1,813 |
3 | geogram | 1,605 |
4 | SuGaR | 1,665 |
5 | text2room | 972 |
6 | geom | 939 |
7 | text2mesh | 908 |
8 | wg-meshconf | 882 |
9 | cinolib | 825 |
10 | differentiable_volumetric_rendering | 788 |
11 | MeshDiffusion | 740 |
12 | DicomToMesh | 410 |
13 | GraphiteThree | 205 |
14 | SpriteMesh | 131 |
15 | sdf | 88 |
16 | pymartini | 76 |
17 | zmesh | 55 |
18 | naive-surface-nets | 47 |
19 | t-pose | 40 |
20 | UnityVoxelMeshGPU | 32 |
21 | GPUDemos | 12 |
22 | unity3d-zoning | 7 |
23 | Godot-Smooth-Voxels | 7 |
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