libdrm

Open-source projects categorized as libdrm
Language: + Rust + C

Top 4 libdrm Open-Source Projects

  • amdgpu_top

    Tool to display AMDGPU usage

  • Project mention: Libraries to read information about GPUs (temperature, load, memory, etc.) | /r/rust | 2023-12-09

    This exists for AMD: https://github.com/Umio-Yasuno/amdgpu_top

  • libvibrant

    Adjust color vibrancy of X11 outputs

  • Project mention: Could someone tell me how I can use my linux PC in grayscale or black and white? | /r/linuxquestions | 2023-05-20
  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • libdrm-amdgpu-sys-rs

    libdrm_amdgpu bindings for Rust, and some methods ported from Mesa3D

  • rototiller

    Collection of software-rendered realtime graphics compositions, see https://rototiller.pengaru.com. Github is only a mirror.

  • Project mention: What I've learned about flow fields so far | news.ycombinator.com | 2024-01-02

    I implemented a something similar[0] a while back in rototiller[1], there's a short low-res youtube clip here[2].

    It was a fun little hack, I didn't realize this is a thing. I was just messing around with an idea of pushing particles through a cube of tri-linearly interpolated direction vectors, without simulating any actual physics like mass/friction/fluids or anything like that.

    Something which surprised me was during development I just populated the cube of vectors with randomized vectors, fully expecting I'd have to do something more intentional and clever before it was interesting to watch. But the emergent structure of the flow paths even with the pseudo-random vectors was surprisingly interesting and I just left it at that, with the addition of a second randomized field the direction vectors would be interpolated between in a ping-pong manner. When one field is dominant, it re-randomized the other, resulting in a continuously-looking evolving field...

    [0] https://github.com/vcaputo/rototiller/blob/master/src/module...

    [1] https://github.com/vcaputo/rototiller/tree/master

    [2] https://www.youtube.com/watch?v=-q2Yq2fHedw

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

libdrm related posts

  • Recommendations for new AMD GPU setup

    2 projects | /r/linux_gaming | 10 Oct 2023
  • Moving from Nvidia -> Radeon on Arch in a week, What do I need?

    1 project | /r/linux_gaming | 21 Jun 2023
  • KDE PLASMA GPU USAGE NOT WORKING

    1 project | /r/archlinux | 18 Jun 2023
  • Could someone tell me how I can use my linux PC in grayscale or black and white?

    2 projects | /r/linuxquestions | 20 May 2023
  • State of RDNA 3 on Linux

    1 project | /r/linux_gaming | 20 May 2023
  • Is there anything like decky vibrant plug in, for PC?

    1 project | /r/SteamDeck | 1 May 2023
  • AMDGPU_TOP v0.1.4 - GPU Metrics viewer, .AppImage package

    2 projects | /r/linux_gaming | 9 Apr 2023
  • A note from our sponsor - SaaSHub
    www.saashub.com | 10 May 2024
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Index

What are some of the best open-source libdrm projects? This list will help you:

Project Stars
1 amdgpu_top 502
2 libvibrant 31
3 libdrm-amdgpu-sys-rs 6
4 rototiller 6

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