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Top 23 joystick Open-Source Projects
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Virtual-Joystick-Godot
A simple virtual joystick for touchscreens, for both 2D and 3D games, with useful options.
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virtual-joystick-android
This library provides a very simple and ready-to-use custom view which emulates a joystick for Android.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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MicroPythonBLEHID
Human Interface Device (HID) over Bluetooth Low Energy (BLE) GATT library for MicroPython.
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RetroPie-joystick-selection
A script to let the user choose the controllers for RetroArch players 1-4
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AD-EDWarthogEnhancedScript
An Advanced & Highly Customisable Elite Dangerous Thrustmaster Warthog Script + ED Bindings Pack that utilises Modifiers, allowing for all commands to be easily accessible on the HOTAS. Includes many Quality of Life features to get the most enjoyment out of ED!
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OpenC64MegaDrivePadAdapter
Safely connect your Sega Mega Drive/Genesis controllers to your Commodore 64 or Amiga
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
https://github.com/Snoothy/UCRhttps://github.com/ViGEm
Come on over to /r/hotasDIY. Best thing to do would be to get an STM32 Bluepill, get a 2 axis joystick from Adafruit (MPN: 245), get a breadboard (MPN: 4539), and some jumper wires (MPN: 1956). Then you can flash the Bluepill with Freejoy firmware and set it up with their configurator, no coding required.
Same here!! Someone help us lol. I tried to run https://github.com/shauleiz/vJoy & https://github.com/CemuUser8/mouse2joystick_custom_CEMU/releases through crossover. No luck, but this could be the right path if we can get it to work. Would be crazy to emulate a switch game through Ryujinx and emulate a windows controller emulator through wine. Lots of emulation lol
In Retropie I downloaded a controller script that allows you to pick which controller is player 1-4 for each system from all the controllers connected. So for example my arcade games use 1-4(joysticks), N64 uses port 5 and 6(N64 controllers) as player 1 and 2, SNES and NES used 7 and 8(SNES controllers) for player 1 and 2. That works flawlessly for all my systems. The issue though is I can select 9 and 10 as my player 1 and 2 for my sega games but the controllers don’t work at all, not even in the Retroarch menu but they do in ES. If I swap the physical order of the sega controllers and SNES controllers, the sega controllers will work and the SNES ones won’t. So it seems like 8 is the cutoff for me right now.
Project mention: is there any app that creates an overlay to show stick and button inputs? | /r/Fighters | 2023-06-22Half-minute of Googling showed me this, no idea of wether it works or not (or how it works), also this if you know how to setup overlay with OBS.
joystick related posts
- Show HN: OpenBLE, Swagger for Bluetooth
- Guide for JoytoKey app to use HOTAS in SE
- Mouse and Keyboard use for Ryujinx
- F14 tweaks and utilities to deal with common Jester AI frustrations
- Using more than 8 controllers?
- Is there a way to invert the brake.
- 2 controllers detected as same single joystick
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A note from our sponsor - InfluxDB
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Index
What are some of the best open-source joystick projects? This list will help you:
Project | Stars | |
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1 | nipplejs | 1,742 |
2 | UCR | 816 |
3 | FreeJoy | 677 |
4 | Virtual-Joystick-Godot | 572 |
5 | vJoy | 570 |
6 | virtual-joystick-android | 345 |
7 | vJoySerialFeeder | 242 |
8 | ArduinoJoystickWithFFBLibrary | 202 |
9 | MicroPythonBLEHID | 189 |
10 | RetroPie-joystick-selection | 140 |
11 | libx52 | 112 |
12 | udev-joystick-blacklist | 112 |
13 | RaspberryPi-Joystick | 111 |
14 | NintendoExtensionCtrl | 105 |
15 | t150_driver | 93 |
16 | UEJoystickPlugin | 75 |
17 | Engine | 75 |
18 | AD-EDWarthogEnhancedScript | 67 |
19 | mini-padder | 64 |
20 | AndroidJoyStickView | 49 |
21 | ControllersInfo | 49 |
22 | Compose-Interactive-Gamepad | 46 |
23 | OpenC64MegaDrivePadAdapter | 43 |
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