My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
Why do you think that https://github.com/ChrisDill/Raylib-cs is a good alternative to ShapeEngine
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
Why do you think that https://github.com/ChrisDill/Raylib-cs is a good alternative to ShapeEngine