FBM Parallax Clouds for Unity build-in render pipeline.
Why do you think that https://github.com/Cyanilux/URP_GrassGeometryShader is a good alternative to unity-fbm-clouds
FBM Parallax Clouds for Unity build-in render pipeline.
Why do you think that https://github.com/Cyanilux/URP_GrassGeometryShader is a good alternative to unity-fbm-clouds