Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Why do you think that https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer is a good alternative to Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Why do you think that https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer is a good alternative to Unity-SRP-VXGI