Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Why do you think that https://github.com/NullTale/GiLight2D is a good alternative to Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Why do you think that https://github.com/NullTale/GiLight2D is a good alternative to Unity-SRP-VXGI