First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
Why do you think that https://github.com/musicrizz/Multiple-Context-GLFW is a good alternative to Physically-based-deferred-shading
First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
Why do you think that https://github.com/musicrizz/Multiple-Context-GLFW is a good alternative to Physically-based-deferred-shading