A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
Why do you think that https://github.com/limkarlkenji/Whirlpool is a good alternative to StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
Why do you think that https://github.com/limkarlkenji/Whirlpool is a good alternative to StableFluids