A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Why do you think that https://github.com/procedural/framework_shadow_map is a good alternative to GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Why do you think that https://github.com/procedural/framework_shadow_map is a good alternative to GLSL-PathTracer