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post-processing-tool-for-godot reviews and mentions
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How to read and write on viewport texture from a shader?
Basically you need a BackBufferCopy parent for each Screen Reading Shader. Check out this post processing demo: https://github.com/Mohammed-Anwar/post-processing-tool-for-godot
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finally, my tool that adds post-processing effects in GodotEngine is finished, Github --> shorturl.at/drszR
go to this link https://github.com/Mohammed-Anwar/post-processing-tool-for-godot in the top right you will find a green button named "code" from it press download zip then get back to the page you download the zip from and you will find a gif on how to add it to your Godot project
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finally, my post-processing tool for GodotEngine is ready to use
you can get the tool from this link https://github.com/Mohammed-Anwar/post-processing-tool-for-godot
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finally, my post-processing tool is ready to use
you can get the tool from Github
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A note from our sponsor - WorkOS
workos.com | 25 Apr 2024
Stats
Basic post-processing-tool-for-godot repo stats
4
276
0.0
over 2 years ago
Mohammed-Anwar/post-processing-tool-for-godot is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of post-processing-tool-for-godot is GDScript.
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