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VanillaExpandedFramework Alternatives
Similar projects and alternatives to VanillaExpandedFramework
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Vanilla-Textures-Expanded--Furniture-Variations
Discontinued Vanilla Textures Expanded- Furniture Variations mod for RimWorld
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better VanillaExpandedFramework alternative or higher similarity.
VanillaExpandedFramework reviews and mentions
Posts with mentions or reviews of VanillaExpandedFramework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-10.
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mods conflicting
I have encountered this bug several times and it seems to be related to a few vanilla expanded mods (Or even the framework itself). I suggest downloading the latest Vanilla Expanded Framework on GitHub. It worked for me.
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Vanilla Expanded team please, I beg you, even if it's a small, single-bug fix, please document your changes so we know what is or isn't fixed?
No comment on whether or not VEF should do Steam changelogs, but the commit messages in the repo are usually helpful.
- vanilla expanded ancients
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Information panel issue, was showing things such as weapon damage, penetration etc. at first, same with turrets, has now defaulted to "This is your accuracy that's all lmao", please help.
https://github.com/AndroidQuazar/VanillaExpandedFramework/releasesSimply unpack it in your rimworld mods folder and enable it in game, hopefully this does the trick for you as well!
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How to add a custom structure to starting map with
I recently discovered that you could add custom structures to a scenario through the use of the Vanilla expanded framework. I found this GitHub page on how to export a structure and managed to do that.
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Animated Projectile help.......
the vanilla expanded framework Documentation might help you, even uses a flamethrower as its example.
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Modding quick tips
Starting with the worm, you could create an animal, make it only spawn in a certain biome (desert). Or if you want your Boss Event, have it only spawn via an event, have it always manhunter, and maybe reduce it's speed. Then add VE Framwork's Fertilizer to have it leave a trail of "spice"(a new floortype). You could make an unbuildable floortype that deconstructs into a "spice" item. That item could function as a drug, or just a very valuable resource, or both.
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New release: Vanilla Textures Expanded - Variations. Make each base look different!
The comp is made public in the VE Framework, btw, you can use the Framework to adapt this to any mod: https://github.com/AndroidQuazar/VanillaExpandedFramework/wiki/Furniture-Comp-Classes
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Would you guys like to see a follow-up on this mod concept?
You may want to use this, as I put all the animal code there! https://github.com/AndroidQuazar/VanillaExpandedFramework/wiki
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Modders of RimWorld: do you want to make some animals? Whole animal behaviour code incorporated to the Vanilla Expanded Framework
Relevant links: Framework on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2023507013 Framework on GitHub: https://github.com/AndroidQuazar/VanillaExpandedFramework A wiki that explains how to do shit: https://github.com/AndroidQuazar/VanillaExpandedFramework/wiki/Animal-Behaviours-Basics
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A note from our sponsor - InfluxDB
www.influxdata.com | 6 May 2024
Stats
Basic VanillaExpandedFramework repo stats
11
39
9.8
over 1 year ago
AndroidQuazar/VanillaExpandedFramework is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of VanillaExpandedFramework is C#.
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