RefractedTransparentRenderPass reviews and mentions
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How to create Distortion Effects that also effect (other) Transparent Objects? "_CameraOpaqueTexture" only grabs the camera view after opaque objects are rendered. (...this is just an example; I need this in my game)
This guy found a way, it's what I'm using now: https://github.com/DMeville/RefractedTransparentRenderPass
Stats
Basic RefractedTransparentRenderPass repo stats
1
33
10.0
over 2 years ago
DMeville/RefractedTransparentRenderPass is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of RefractedTransparentRenderPass is ShaderLab.
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