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Official-Krunker.io-Client reviews and mentions
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AppImage and centralized repositories: my point of view
Krunker client source code I can't read it, but here it is.
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An easy way to make the Krunker client easier to install on Linux
Then they have to worry about getting the game into repositories for different distributions. For Ubuntu-based distros they can create a ppa, but they still have to package the game in different formats. That’s literally the whole point of a portable format like AppImage. And for playing in browser, the Chrome command line options that people use on Windows to enable unlimited FPS don’t seem to be the same with the Linux version of Chrome. So the best option is either to upload to github and let people compile from source, or use a portable packaging format with an install script. They chose the latter because it’s easier for the end-user, even though the client source can be found here: https://github.com/skidlamer/Official-Krunker.io-Client
Stats
skidlamer/Official-Krunker.io-Client is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of Official-Krunker.io-Client is JavaScript.
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